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Interpenetration And Exclusion Of Video Games&Films

Posted on:2021-02-20Degree:MasterType:Thesis
Country:ChinaCandidate:B W ZhengFull Text:PDF
GTID:2505306197470614Subject:Theater, film and television
Abstract/Summary:PDF Full Text Request
Due to its strong spreadability,video games are stepping into the hall of the "Ninth Art" step by step.With the help of the Internet’s gradually strong distribution capabilities and the popularization of multimedia technology,the video game industry is gradually huge.Take the title of the movie "King of Pop Art".At the same time,we can see that for film art,the degree of digitization has been continuously deepened.From CG images to the replacement of film processing today,a traditional means of film for more than a hundred years,then video games as digital art to the film club What impact? In 1993,"Super Mario Bros.",which was funded by Nintendo,was released.Although the evaluation of the film and the box office were unsatisfactory,it created a precedent for the adaptation of video games and opened the curtain for the linkage between video games and movies.Since the release of the film,at least a large number of video game adaptation films have appeared in the next 20 years.Survival adventure game "Resident Evil",action adventure game "Assassin’s Creed",horror action game "Silent Hill",multiplayer online game "Warcraft",action adventure game "Prince of Persia","Tomb Raider" and other competing adaptations of the movie onto the big screen,while a large number of movies have been adapted into video games with the power of IP.The influence of the game on the film is far more than that.In the "Elephant" movie lens,the 2/4 viewpoint in the game is used to create a narrative through the perspective shift method.A cultural statement about video games appears in.Although there is enough research on movies under the influence of video games,most of the research focuses on the problem of the adaptation of the game or some typical narrative techniques of the game in the film.The focus on the core characteristics of video games-gameplay is not a lot of.This article will briefly analyze the changes and challenges brought by thegame from the narrative mode to the narrative space.
Keywords/Search Tags:video games, experience movies, media fusion
PDF Full Text Request
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