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Design And Implementation Of Game Model For Teaching Chinese As A Foreign Language

Posted on:2022-12-14Degree:MasterType:Thesis
Country:ChinaCandidate:M J ChengFull Text:PDF
GTID:2505306785960009Subject:Computer Software and Application of Computer
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Under the background of economic globalization and information age,it is bound to bring the multi-cultural blending all over the world.All nationalities in the world have enhanced their exchanges and understanding,showing more and more cultural infiltration.As one of the oldest characters,Chinese attracts different language learners with its unique charm.The "Chinese fever" swept the world with an irresistible trend,and the influence of Chinese was expanding.Many countries began to learn Chinese as a second language.At the same time,with the innovation of information technology and teaching modes and methods,a better environment has been created for the learning and development of Chinese learners.However,for non-native Chinese learners,Chinese is one of the most difficult languages to learn,because of its huge knowledge system and many knowledge points.In the process of second language learning,the learning potential and motivation of learners can be stimulated more effectively in real situations.Therefore,how to use high-quality Chinese teaching resources and situational learning methods to provide Chinese learners with the best learning methods and enable them to learn efficiently is an urgent problem to be solved in teaching Chinese as a foreign language.Game based on learning environment can promote knowledge construction,deepen knowledge understanding,and help learners achieve better learning results in a pleasant environment.Therefore,based on the relevant theories of situational learning and immersive learning,taking Chinese Bridge knowledge learning as an example,the learning of Chinese as a foreign language based on situational educational games has been studied in this paper.By constructing the knowledge system structure model,we can provide scientific guidance for educational game design,enable learners to master knowledge according to the constructed knowledge system,and provide scientific learning path for Chinese learners.In order to solve the problem of the integration of education and game,the game model of Chinese as a foreign language education has been proposed,combined the teaching theory with the game design method,in which the game situation and rules are designed,and further the design and implementation of Chinese as a foreign language education game are completed.The main research work and results are as follows:(1)A knowledge architecture model for Chinese Bridge is constructed.According to the theme of Chinese culture in the general syllabus for international Chinese teaching and collecting,sorting out and preprocessing of the test questions of the9th-13 th "Chinese Bridge" competition,a hierarchical ladder directed graph based on ISM,AHP,node centrality and other technologies is constructed,taken the knowledge points in the Chinese bridge test questions as the knowledge network nodes.And determined the importance of network levels and nodes and the weight of nodes,the knowledge system of Chinese Bridge has been constructed.The knowledge system can clarify the key and difficult points of each knowledge point,enable learners to master knowledge systematically and form a scientific knowledge system structure.(2)A situation-based game model of Chinese as a foreign language education is designed.Based on the relevant data of Chinese Bridge and combined with other literature data,in this paper we complete the analysis of Chinese learners’ characteristics and related influencing factors,and further puts forward a situation-based game model of Chinese as a foreign language education.In this model,the main elements of the game with Gagne’s five component goal is determined;the task content of the game with the combination of three-dimensional goal and learning result type is designed;the game situation and game rules respectively are designed,and moreover,the Chinese education game according to the created game rule entity and game situation entity is completed.(3)A situational-based education game for Chinese as a foreign language has been designed and implemented.Based on the proposed model,RPG is used as the basic development tool to design the Chinese as a foreign language game,including the plot,element and target classification design,game rules and situation design,as well as function design and interface design.The main interface,scene,game menu interface and game tasks in the game are realized and tested.Finally,the learning effect is simply evaluated and analyzed.The results show that the educational game has good evaluation in Chinese learning effect and function presentation,and has a good performance and application value.By constructing the Chinese Bridge knowledge system,designing the teaching game objectives based on the knowledge system,and constructing the situation-based game model of Chinese as a foreign language education,this study realizes the situation-based game teaching for Chinese learners,and provides an effective learning way for Chinese learners.
Keywords/Search Tags:Educational games, Game model, Situational Cognition, Knowledge system, Chinese bridge
PDF Full Text Request
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