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Research On The Construction Of Digital Education Publishing Context

Posted on:2022-03-01Degree:MasterType:Thesis
Country:ChinaCandidate:Y N ZhangFull Text:PDF
GTID:2507306314488464Subject:Communication
Abstract/Summary:PDF Full Text Request
With the gradual upgrade of the network environment and the development of various technologies,the needs of users of educational products will be more deeply explored and realized with the support of physical technology.In this process,the contextualization of educational publications is an essential part.The scene coverage of digital products has gradually expanded,and the digital education publishing industry has gradually begun to design and improve products in a scene direction in recent years,but in general,it has not achieved a complete scene construction.In this industry background,this article attempts to conduct a complete structural exploration of the specific elements and dimensions of the scene construction of digital education publishing from the perspective of user needs.Through combing and summarizing the domestic and foreign digital publishing research and scenario research in recent years,the concepts of digital education,educational publishing and scenario construction have been sorted out and analyzed in a more comprehensive way.In the process of categorizing and sorting out relevant literature,it is determined to use a combination of theoretical analysis and empirical analysis to explore research topics.On the basis of the determined research direction and a large amount of literature reading,the previous relatively complete scene dimensions and theories related to the elements are used as support,and after scientific integration with the in-depth interview content of more than a dozen users of educational products,the article is based on the reality Based on demand,the hypothesis of the four scene dimensions of digital education publishing is proposed,namely mobile learning equipment,customized learning content,contextual learning process and interactive learning communication,and each dimension is analyzed and explained separately.In order to determine the scientificity and usefulness of the hypothetical scene construction model,this article combines the TAM model to conduct research and design,and validates the hypothesis by measuring the user’s acceptance of scene-oriented educational products.Based on previous research results and in-depth interviews to design questionnaires,after collating and analyzing the results of the survey,more accurate and detailed ideas for constructing digital education publishing scenarios have been obtained.Finally,based on the above-mentioned research and empirical results,several suggestions are made for future digital education publishing activities based on the four scenario construction elements of mobile learning equipment,customized learning content,contextual learning process,and interactive learning exchanges.
Keywords/Search Tags:Digital Education, Educational Publishing, Context
PDF Full Text Request
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