| China has always paid considerable attention to the quality education for early schoolage children.It’s an important objective in current education to safeguard improvement of comprehensive quality of early school-age children,improve their physical and psychological health and promote their all-round development.In the quality and health evaluation system for early school-age children,the development of self-efficacy is an important evaluation index.Today,with fast development of internet,digital education has been in full swing.Integration of games and education is providing a new orientation for extension of education in the future.Therefore,utilization of educational games for developing self-efficacy of early school-age children is a positive attempt in line with the trend of the times.In this paper,a study is conducted on design and development sample of educational games,targeting at development of self-efficacy of early school-age children.First,extensive literature review was conducted for combing current situation of study on educational games at home and abroad,thus clarifying the research objectives and research questions;second,an analysis was made on the development characteristics of self-efficacy of early school-age children together with explore and discuss the possibility and feasibility of play to promote the development of self-efficacy in early school-age children,thus finalizing the principles and model for designing educational games for early school-age children from the perspective of self-efficacy;third,based on the self-efficacy development strategy and questionnaire,plot design,role module design,rule module design,interaction module design were carried out,after which the specific content and system design of the educational game “An Orange’s Party” for early school-age children was completed using UNITY 3D platform from the perspective self-efficacy;finally,the sample game was tried,appraised and analyzed to identify the drawbacks,thus providing referential suggestions for design and development of educational games of early school-age children. |