| With the nationwide initiative spurring entrepreneurship and innovation,more and more universities pay attention to entrepreneurship and innovation education,the curriculum construction and talent cultivation of entrepreneurship and innovation have gradually become a hot research topic in recent years.However,the existing entrepreneurship and innovation education in software engineering undergraduates either only pay attention to discipline competitions about software development practice,or only learn the general entrepreneurial process of mature business models.There are few innovative and entrepreneurial education practices that integrate software engineering education with innovative and entrepreneurial education.Based on above-mentioned problems,this thesis focuses on the practical teaching requirements of the national first-class undergraduate course named "finding the appropriate business model",and takes a start-up internet company which developed a mobile APP(Application Program)named postgraduate entrance examination as an example,which simulates the process of the company using the lean startup method to develop the first commercially valuable software product from 0 to 1.The App is used for students to play the role of founders of start-up technology companies,using Minimum Viable Product(MVP)tools to integrate the key steps into the virtual simulation experiment,such as product planning,APP development,user verification,growth engine verification,company valuation and so on,and to experience the MVP iterative development practice in the entrepreneurial process,so that students can comprehend some key knowledge that is difficult to grasp by the existing entrepreneurial simulation education platform in the virtual simulation experiment.The main work of this thesis is as follows:(1)Summarized the research of virtual simulation about innovation and entrepreneurship at home and abroad,introduced related concepts such as MVP iteration,virtual simulation experiment,and introduce lean entrepreneurship theory,experiential learning theory and constructivism systematically,which lays the theoretical foundation of the research.(2)A new scheme for virtual simulation experiment teaching about a scientific and technological enterprise should develop the first commercially feasible "from 0 to 1" under the conditions of "small team,low capital,and unknown competing products" was proposed to meet the innovation and entrepreneurship learning requirements of undergraduates majored in software engineering.The virtual experiment consists of four stages: product experience,product design,user exploration and summary evaluation,including 13 steps,such as MVP planning,MVP development,and product launch and so on.The software requirements are analyzed in detail from functional requirements and non-functional requirements to clarify the functional requirements and business processes of the software.(3)Based on the proposed virtual simulation experiment teaching scheme,we used MVC(Model,View and Control)software architecture and Adobe After Effects animation making software to design and develop an virtual simulation teaching software about startup internet MVP iterative development.The software architecture,database,program flow,and software experiment interface were designed in detail,the implements of the main functional modules was completed,functional tests and stress tests were carried out,and theoretical research was transformed into operable software.The software has been applied in the practical teaching,it has improved the practical operation level of the integration of professional education and entrepreneurship and innovation education.The software we developed has great application value for undergraduates majored in software engineering to carry out experiential learning on innovative and entrepreneurial methods of start-up internet companies through virtual simulation teaching experiments,to integrate entrepreneurship education and professional education organically,to experience the whole development process of scientific and technological innovation products,to strengthen students’ product thinking and the execution ability of scientific and technological innovation in the IT field. |