Font Size: a A A

The Relationship Between High School Students' Family Financial Education Methods And Online Game Consumption Motivation

Posted on:2021-12-18Degree:MasterType:Thesis
Country:ChinaCandidate:Q HanFull Text:PDF
GTID:2517306197493384Subject:Master of Education
Abstract/Summary:PDF Full Text Request
The trend of younger online games has made high schools the main force for paying players.At the same time of entertainment,online games have brought very serious challenges to the development of students at this stage: such as lack of sleep,weakened learning interest,and decreased performance;more serious ones may even lead to student violence and illegal criminal behavior.Why should students pay for online games? The individual's monetary attitude is a key variable.The monetary attitude is the result of the combined effect of family,school and social environment,especially family education.In order to explore the correlation between high school students 'family finance education methods,money attitudes and online game consumption motivation,and to clarify the role of money attitudes in high school students' family finance education methods and online game consumption motivation,this study uses the second senior level of Changyang County,Hubei Province A sample of 666 high school students from E schools and Q Middle School was used to investigate their family financial education methods,middle school students' money attitudes and online game consumption motivation levels.The results are as follows:(1)Different dimensions of high school students' family financial education methods differ in gender,parental education level,family income,parental occupation,source of birth,and whether they have online recharge experience.In addition to the indulgence dimension,the other three dimensions of different genders are all There are significant differences.The family 's financial education for boys is more focused on intervention and control,education guidance,and anxious education methods;different parents have different levels of education,family income,occupation,and source of doting and indulgence.The family environment,income and The place of residence will affect the spoiling of children.(2)Different dimensions of online game consumption motivation of high school students differ in gender,birthplace,savings habits,family income,education level,whether there is online recharge experience,and in different genders and whether there is online recharge experience,online game consumption motivation There are significant differences in various dimensions.Boys score significantly higher than girls.High school students with online recharge experience have stronger online game consumption motivation.In addition,the higher the family income of high school students,the higher the online game consumption motivation achievement motivation,social motivation,and emotional motivation.Strong.(3)Different dimensions of high school students' money attitudes differ in gender,source of birth,whether they stay behind,saving habits,whether they have pocket money,family income,education level,parent occupation,whether they have online recharge experience,and boys know more about money Planning budget;parents 'occupation and saving habits are the factors that influence the high school students' money planning budget.High school students whose parents work in agriculture score higher than those whose parents are engaged in other occupations.High school students with savings habits use money more planning.(4)The field survey of high school students in two different schools in the same location found that there are significant differences in different dimensions of family financial education methods and online game consumption motivation.The family financial education methods of E middle school students are more focused on education guide.The motivation for online game consumption in Q is higher than in E.There is also a significant difference in the money budget dimension of money attitude.E middle school students score higher than Q middle school scores.Since E Middle School is a municipal demonstration high school,students have tight study time and strict school management,while Q Middle School is more lax in management.In addition,through the selection of the middle school entrance examination,the source of E Middle School students is stronger than that of Q Middle School.Location is also one of the reasons that affect the motivation of online game consumption.(5)There is a correlation between high school students' money attitudes,family finance education methods,and online game consumption motivation.Education-oriented financial education can control the reduction of online game consumption motivation of high school students,and the education methods of intervention control,indulgence,and anxiety are positively related to online game consumption motivation.Intervention control and education-led education methods are positively related to money budget and distrust,that is,reasonable control and guidance of high school students' financial education methods can cultivate the ability to plan for money.The educational methods of intervention control,spoiling and indulgence and anxiety complaints are positively correlated with power reputation,anxiety and quality.Power reputation,anxiety and quality are significantly positively correlated with online game consumption motivation;money budget and distrust dimensions are negatively correlated with achievement motivation and positively correlated with social motivation,emotional motivation and pleasure motivation.(6)The money attitude of high school students plays a partial intermediary role between family finance education methods and online game consumption motivation,that is,the influence of money attitudes through family finance education methods to further influence online game consumption motivation.
Keywords/Search Tags:high school students, family financial education, money attitude, online game consumption motivation
PDF Full Text Request
Related items