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Research On The Application Of Game Teaching In Primary School Information Technology

Posted on:2016-10-28Degree:MasterType:Thesis
Country:ChinaCandidate:J F SongFull Text:PDF
GTID:2207330461984678Subject:The modern education technology
Abstract/Summary:PDF Full Text Request
China’s new round of basic education course reform since officially launched in 1999, established the status and value of information technology course, let us in course design also has a new understanding. Information technology is no longer considered a mere technical course professor, nor computer classes, but a basic, practical, fun and other characteristics of the course, is an important part of quality education is to develop students’ creative spirit and practice ability of one of the important courses.With the constant improvement of the level of science and technology, the rapid popularity of computer and network technology, people’s life,work sand great changes have taken place. Teaching new ideas constantly emerging, such as MOOCs, flipped classroom, micro course teaching for us to provide the more teaching methods. In recent years, the focus of the new media alliance horizon report also repeatedly appear in game,gamification and gamification teaching and other words, it also provides our classroom teaching with new teaching ideas.In this paper based on the premise of the above background, in classroom as the research focus on information technology, and find the advantages of gamification teaching and pay attention to some problems. This paper will be divided into five chapters, the main contents are as follows:In first chapter my education internship, found that the traditional teaching way is not suitable for our modern teaching classroom, and the game teaching form combines the disciplines of educational and entertaining game features, fit the requirements of elementary student’s physical and mental development. So, the gamification teaching became the central theme of this study.The second chapter mainly explained the meaning of the game, the game teaching and education, the difference between a game and related to the gamification teaching theory has carried on the preliminary exploration, and analyzes the research status about gamification teaching at home and abroad, the overall research is the application practice more than theoretical research, involving the subject range is wide, lay the foundation for the research of the practice of the below.The third chapter by selecting the " The information technology " gamification teaching courses in the case of the implementation of two themes, and through interviews and observations in the form of feedback, observation and analysis drawn game is suitable for primary school teaching information technology classroom.Chapter IV on the basis of the previous chapter concluded that the game content is suitable for primary school teaching in information technology skills class. Although the gamification teaching can stimulate students’ interest and enthusiasm for learning and learning conducive to tacit knowledge, there are also difficult to control classroom teachers and other shortcomings. And draw attention to choose the content of the game and pay attention to the game consistent time allocation and other issues in the game of teaching process.The fifth chapter summarizes the paper, drawn from practice during the study conclusions, in the research process appears inadequate and the future outlook summarized.
Keywords/Search Tags:Games, Gamification Teaching, Case Approach
PDF Full Text Request
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