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The New Gaming Ecosystem

Posted on:2022-02-05Degree:MasterType:Thesis
Country:ChinaCandidate:J X LvFull Text:PDF
GTID:2519306743450484Subject:Press and Communication
Abstract/Summary:PDF Full Text Request
As an essential component of the online industry,games have pioneered a revolutionary media content experience.The increasing number of gamers along with growing demands of them have contributed to the emergence of new social roles and division of labour in the virtual space-game employers,game boosters and game companions,accompanied by the birth of new employment relationships in the game world.These newly-born labour groups rely on games to develop and grow,and they have formed a new model of interpersonal interaction within which the relationship is full of conflicts.Under the employment,they,no matter the virtual space-game employers,or game boosters or game companions,have all satisfied their deep-seated emotional needs in the interaction.The current game industry has an enormous market and profound social influences,but little is known.The rise of emerging professional groups such as game boosters and game companions has promoted employment and evoked changes in attitudes on jobs.Many youth gamers,therefore,have been provided with more diverse life choices.However,they also face issues like stigmatization and external pressure,which urgently need attention from society.Facing the official's ambiguous attitude,where these people,walking on the edge of the game world,will go is still unpredictable.This dissertation focuses on the gaming community.Using sampling methods such as in-depth interview and participation observation,representative interview subjects were selected from more than ten interview subjects for in-depth contact.A series of long reports have been presented,hoping to share a relatively clear understanding of these groups.Focusing on their interpersonal interactions and behaviours,this dissertation tries to gain insight into interpersonal interactions inside and outside the game space,reflecting the social issues such as identity and catharsis.Also,it also interprets the game itself and various realistic issues it reflects,which hopefully could evoke in-depth thinking about the issues behind the phenomenon,such as the stigmatization of the game industry and the standardization of it.
Keywords/Search Tags:Game Booster, Game Companion, Employment Relations, Game Interaction
PDF Full Text Request
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