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Research On The Design Of Children's Educational Products Based On Flow Theor

Posted on:2023-09-18Degree:MasterType:Thesis
Country:ChinaCandidate:Y J GengFull Text:PDF
GTID:2532306833461024Subject:Industrial design engineering
Abstract/Summary:PDF Full Text Request
With the rapid development of science,technology and economy,people’s living standard is constantly improving,followed by the fierce growth of competition.People will show different competitive advantages according to their level of knowledge,so education and learning are particularly important to human beings.Among them,children’s learning,as the beginning of human enlightenment,will affect a person’s life to the greatest extent.Studies by scholars have shown that children’s intelligence develops most rapidly before the age of 5.If parents give their children good enlightenment education during this period,it will be the key to their early intelligence development.Therefore,more and more people begin to use intelligent products in education to reduce the current educational pressure of children.However,the complex business background makes people pay more attention to profitability and ignore the core function of children’s education.Therefore,it is particularly important to design a product for children’s education under this background.Flow theory aims to give users an immersive experience in which they forget about fatigue and irritability for a short period of time and focus on getting something done.At present,the theory has been widely used online shopping,online games and other entertainment in life and achieve product efficiency.If the theory of flow is combined with the product of Children’s education,it will optimize the traditional education model,promote children’s learning experience,and create a new era of education methods.In this paper,first of all,by consulting the related research status and results at home and abroad,reference flow theory as the guiding theory of this topic,people-oriented,from children’s character,behavior,research on the merits and demerits of educational products on the market.At the same time,qualitative and quantitative data are obtained by distributing qionnaires and interviewing some typical users.On the basis of integrated design theory,market research results and data analysis,this paper finds the starting point of design practice,constructs the application framework of product and the functional framework of Interactive Program,and completes the product design practice.Finally,through the formula to collect the user’s satisfaction,the objective verification of the design results.
Keywords/Search Tags:Children’s educational products, Flow experience, Educational games
PDF Full Text Request
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