| With the continuous development and maturity of technology,digital information content gradually plays a role in various fields.In the field of sports,guided and immersive sports experiences are increasingly attracting people to participate in sports,especially for college students born in the digital information age,sports enjoyment is the basis for their participation in sports.However,in the outdoor running scene,users can only interact with the user through the auditory channel,and the digital information content is closely related to the user experience,which requires more diversified design attempts and analysis.This paper studies the impact of different types of game plots on sports enjoyment,and how to effectively design game plots in running scenarios.The main work is divided into three aspects:First,the basic theoretical research is divided into two parts:(1)Sports enjoyment research:The definition,influencing factors and evaluation methods of sports enjoyment are sorted out,and the experience evaluation and evaluation collection of sports games is summarized,and the existing intervention methods are reviewed.Conduct research on competing products and put forward design goals in the later stage;(2)Research on game design principles and narrative design principles:combing the design principles of game mechanics and the role of game narratives,and summarizing the design points and overall design of game narratives and game mechanics framework,as the theoretical basis for subsequent design;(3)research on plot content:combing the plot design method,summarizing the common themes and classification principles in existing movies and games,and summarizing 13 plot themes,through questionnaires to college students The research categorizes themes and aims to discuss the impact of different types of plots on sports enjoyment.Second,design and construction of design examples:(1)According to the theoretical research results of game design principles and plot design methods,a design model for plot content and game mechanics in audio games is proposed;(2)4 plots are designed based on the design model.content,and prototyped game mechanics for later experiments.Third,the experimental research is divided into three aspects:(1)Verification of plot usability:by borrowing the test tools commonly used by screenwriters,the usability of the plot is verified by using observational thinking aloud,and the iterative design has produced 4 effective plots;(2)Verification of the usability of game mechanics:The effectiveness of the game mechanics was verified by conducting field experiments on four sets of plots and prototypes of game mechanics;The evaluation questionnaire was used for statistical data analysis,and based on the interviews,hypotheses were further proposed for data analysis.The experimental results show that:(1)The form of story games can improve sports enjoyment.Different types of story games have a positive impact on sports enjoyment.All four stories can improve athletes’ perception of fatigue during running,allowing users to feel To the fun of running,it can reduce the feeling of boredom during exercise,and make athletes feel good when running.(2)The positive and negative emotions and the complexity of conflict in the plot have no obvious impact on the total score of sports enjoyment,but the plot with negative emotions can bring more excitement in sports than the plot with positive emotions.(3)There is a strong correlation between sports enjoyment and game experience,that is,sports enjoyment is affected by personal preference for the plot;(4)People who have different attitudes towards running(i.e.three groups of people who enjoy running,generally enjoy,and do not enjoy running),under the influence of the positive and negative emotions of the plot and the complexity of the conflict,some sports enjoyment indicators will be significantly different. |