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Research And Application Of Gamification Teaching In Secondary Programming Courses

Posted on:2023-12-06Degree:MasterType:Thesis
Country:ChinaCandidate:F S HuFull Text:PDF
GTID:2557306938461344Subject:Vocational and technical education
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With the vigorous development of vocational education in China,the quality of teaching and learning in secondary schools has become more and more widely concerned by the education sector,especially the quality of teaching and learning in computer-related professional courses.In the Information Technology Curriculum Standards for Secondary Vocational Schools released by China’s Ministry of Education in October 2019,knowledge related to introductory programming is divided into basic modules,aiming to cultivate more high-tech innovative talents with a programming mindset.For secondary school students,the programming classroom under the traditional teaching mode is not very attractive and the teaching effect is not satisfactory.Game-based teaching aims to provide a relaxed atmosphere for students,using games as a vehicle to integrate programming knowledge and to reduce the tedium of programming lessons.In this paper,we use the Code.org graphical programming platform for gamification,which is more interactive and interesting than ordinary programming software.This study attempts to design a model for teaching gamification based on the graphical programming platform in a secondary programming course,aiming to effectively enhance the teaching effectiveness of secondary programming classes.This study collates and analyses the current status of research on gamification teaching and graphical programming education through the literature research method,and determines the direction of the study on the basis of relevant research by scholars at home and abroad.Secondly,combining with the learning characteristics of secondary school students and the standards of secondary school IT curriculum,a model of gamification teaching based on a graphical programming platform was constructed.Using the action research method,a computer class of X secondary school in Xuzhou City was used as the research class,and a gamification teaching model based on a graphical programming platform was adopted.Classroom observations,questionnaires,teacher-student interviews and performance analysis were used to verify the feasibility of gamification teaching based on a graphical programming platform in a secondary programming course.By conducting an action research on gamification teaching in secondary programming courses,it can be confirmed that gamification teaching has a facilitating effect on the learning of programming courses and can enhance secondary students’ motivation to learn programming.With the progressive development of the above studies,the following results were achieved:1.This study constructs a teaching model of gamification teaching in the secondary programming course based on a graphical programming platform.Based on the theory of amusement technology,the theory of "mind flow"and the theory of the nearest developmental zone,the study integrates game-based teaching into the teaching of secondary-level programming courses from the perspective of teaching objectives,teaching objects,programming course characteristics and the characteristics of game-based teaching.2.The feasibility of gamification teaching in the secondary programming course was verified.The teaching design is based on the constructed teaching model and relevant teaching practice is carried out.Through the analysis of questionnaires,interview results and learning achievements,it is concluded that the teaching model can make full use of the learning characteristics of secondary school students,attract students’ attention and stimulate their interest in learning,help improve students’classroom participation,and cultivate students’ programming thinking and hands-on ability.
Keywords/Search Tags:Gamification teaching, Graphical programming, The teaching design
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