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Research On Juvenile Violent Behavior In Cyber-games

Posted on:2007-05-22Degree:MasterType:Thesis
Country:ChinaCandidate:N ChenFull Text:PDF
GTID:2167360182494522Subject:Sociology
Abstract/Summary:PDF Full Text Request
With the rising of Internet space, net logic is becoming the basic logic that dominates and controls people's socity livelihood. And this logic is also going step further changing people's action way. To comparing with anyother colony of age structure,the youth who are growing up with internet accept more informations and are influenced deepper by information than before. In teenage period youth has it's own characteristic, their abilities are limited to master and analyse object. These make teenages can't distinguish the informations in cyber space easily, these can also make them lose their ways and be mislead by the unhealthy informations in the numerous and complicated net world. Today. Internet games are the primary reason that led to the cyber-violence in the colony of young people's in our country. As net-game-violence action is one of cyber-violence and net games have many special characters, they have important affects on colony of teenages who often play the net games, so it becomes the beginning of our research. As the researches about Internet-game-violence action is almost a blank space in our country now. we questioned 400 middle-school students to have questionnaire survey in 4 districts of Lanzhou and we also had some deep interview, we analysed the character of cyber-violence in net game and we also studied the cognitive of teenage, from these researches we draw our conch.sions: 1.To the colony of young people's and teenages. net-game-violence activity extensively exists in net game action, net-game-violence activity almost is contained all kinds of net game: 2.Internet-game-volience activity has many kinds of performance;3.There have many kinds of cognizance in the youth who play net game;4.The cause of net-game-violence activity become more complex. At the end of this dissertation, on the basis of character discussion, we explored the tendency of net-game-violence activity and at the same time we also gave some advices on how to manage net-game-violence activity.
Keywords/Search Tags:Cyber space, Net-game activity, Net-game-violence activity, The colony of young people and teenagers
PDF Full Text Request
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