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A Study Of Technological Learning Of Creativity Industry In Suzhou Industrial Park From View Of Regional Adaptiveness

Posted on:2010-11-10Degree:MasterType:Thesis
Country:ChinaCandidate:J W ZhangFull Text:PDF
GTID:2189360275956628Subject:Human Geography
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Technological learning and evolutionary economic geography are the two stirring research themes in contemporary mainstream economic geography.On the basis of briefly reviewing the studies of technological learning and regional adaptiveness of evolutionary economic geography,this dissertation put forward the action mechanism that the regional adaptiveness effectively impels the technological learning.Through cases study on technological learning process in snail game and Ori Animation, analyzed the interaction between technological learning model and enterprise's regional adaptiveness,then compared the sameness,differentia between the two companies' regional adaptiveness.At last some suggestions are finally proposed for construction regional adaptiveness which accelerating creativity industry technological learning.The dissertation finds:â‘ Enterprise's region adaptiveness includes enterprise own ability and regional innovative milieu;â‘¡The Technological learning model of The Snail Game and The Ori animation is "the technology acquisition / technological exchange-independent research and development".â‘¢The regional adaptiveness of The Snail Game and The Ori animation has the very greatly similar place,for instance entrepreneurial spirit,enterprise innovation network,region system environment,region culture environment as well as region factors and so on infrastructure;But two also have the very big difference,for instance enterprise culture's difference and the degree of inserting the region;â‘£Enterprise's region adaptiveness is a dynamic concept,its some component's importance also changes along with enterprise's development as well as external environment's change.The dissertation is divided into seven parts.Partâ… ,introduction.In this part mainly elaborates the significance,the framework, content and the method of the study.Partâ…¡,traces previous studies and give literature review on relational fields. Firstly,the paper summarizes the studies of technological learning,separately summary the technological learning study's pattern,the technical study's influencing factor as well as the development zone technical study.Then summarize the studies in regional adaptiveness.Based on the literature review the dissertation brings forward the problems to be explored in the paper and its research methods.Partâ…¢,a theoretical analytic framework of this paper was proposed.Based on the literature review,this paper put forward the classification of technological learning model and the construction of the regional adaptiveness.Then put forward the action mechanism that the enterprise's regional adaptiveness effectively impels the technological learning,which lay the foundation for below research.Partâ…£,the cases study on technological learning process of Snail game and Ori Animation.Based on understanding the Suzhou industrial park,The dissertation carries on the depth interview to the game snail and the European auspicious animation,has separately understood two enterprise's technology learning processes.Partâ…¤,the analyze of technological learning model and regional adaptiveness in Snail Game and Ori Animation Based on the chapter four making comparative analysis of the case,summarize the two companies' technological learning model,and analyzing the regional adaptiveness which technological learning occurring.Then contrast the sameness,differentia between the two companies' regional adaptiveness which technological learning occurring.Partâ…¥,some suggestions are finally proposed for construction regional adaptiveness which accelerating creativity industry technological learning.Partâ…¦,conclusion.This part generalized the main conclusion of the paper,then pointed out the orientation and content which should be studied deeply in the future.
Keywords/Search Tags:regional adaptiveness, technological learning, creativity industry
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