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Violent Online Games On Young Offensive

Posted on:2009-01-20Degree:MasterType:Thesis
Country:ChinaCandidate:T TianFull Text:PDF
GTID:2205360272483705Subject:Applied Psychology
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Computer game rapid development's today,the violence computer game's influence to the young people aggressivity has already became the important valuable research in psychological and educational fields.This research is tried for the Beijing some university university first grade six class's and grade's 120 students.This research basis general attack model theory and in the hidden cognition theory,through the questionnaire research(including "Aggressive Questionnaire",revises "Computer game Questionnaire") and in the hidden association test,played computer game's present situation and the characteristic to the urban young people have carried on the analysis summary,and hidden aggressive and apparent aggressive and the violence computer game's relations has carried on the inspection to the young people.Obtains the conclusion,the young people in plays the computer game place,in the game content,the game form and game quantity has the gender differences,in plays the computer game time, in the game violence degree not to have the gender differences.The young people have the aggressive in subconscious tendency,in the hidden aggressivity has not displayed the obvious gender differences,has the gender differences in the apparent aggressivity.In the hidden aggressivity and the apparent aggressivity related are very low,those who explain two kind of examination surveys is two kind of different psychological phenomena.Plays the violence computer game not to be able to increase young people's in hidden aggressivity,but does not play the violence computer game's young people instead to display the high in hidden aggressivity.Plays the network violence computer game,does not have the gender differences to the male student and female student's aggressive influence.Plays the violence computer game's young people compared to play the nonviolent resistance computer game's young people to display the more aggressive behaviors.Similarly is the violence game,the non-network game initiates the more aggressive behaviors compared to the network game.The violence computer game has the certainly positive influence to the young people,but it to the young people the influence is as a whole negative.Afterward based on the frustration--aggression theory, through the experimental study,the use situation association word examination has discussed the setback and the apparent aggressive relations. Obtains the conclusion is,has high apparent aggressive is tried,after suffering the frustration,low apparent aggressive is tried,to display more aggressivity.This result has confirmed the frustration--aggression theory.
Keywords/Search Tags:violence, network game, aggressive behavior, implicit aggression, frustration
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