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Research On The Cases Design And Practice Of Early Childhood Mathematics Course Based On The Gamification Teaching

Posted on:2019-11-15Degree:MasterType:Thesis
Country:ChinaCandidate:F WangFull Text:PDF
GTID:2417330563953743Subject:Education Technology
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With the continuous development of information technology,modern society has entered the era of the Internet.The current young children are born in the information society.They are the most typical "digital indigenous" generation.At present,gamification teaching methods have been introduced into early childhood education and basic education,attracting the attention of experts and scholars at home and abroad.At the same time,under the guidance of relevant "Guidelines" and "Standards",the research on gamification teaching at home and abroad has been increasing year by year recently.In some studies at home and abroad,we have found that adopting meticulously designed gamification teaching methods in the primary and secondary schools can inspire learners to study hard.Although gambling teaching methods are favored by domestic and foreign experts,those research that gamification is currently used in early childhood education is imperfect,and at the same time,the application effect in the actual infant teaching is also unsatisfactory.To sum up,this study uses the gamification case design of the kindergarten mathematics curriculum as the research object,and introduces the gamification teaching method into the kindergarten mathematics classroom.Based on the relevant theories of gamification teaching,the researchers designed related strategies for children's gamification teaching,then selected related curriculum content of kindergarten mathematics classes to design game-based teaching and applied practical cases to specific teaching practices.The use of qualitative research methods explores the value and challenges of gamification teaching methods in kindergarten mathematics classes.Finally,through the reflection on the application of gamification teaching methods in practical teaching activities,this paper puts forward some problems that teachers should pay attention to in the process of implementing gamification teaching,so as to provide certain ideas and reference for gambling teaching of first-line preschool teachers..The paper is divided into five chapters.The specific content of each chapter is as follows:The first chapter is the introduction.This chapter mainly introduces the research background,research issues,research objectives and significance,research content and research methods,related concepts of gamification teaching,as well as the research status at home and abroad.The second chapter mainly discusses the gamification teaching design of kindergarten mathematics course.The content of this chapter includes three parts: the theoretical foundation that this research is based on,the current situation analysis of kindergarten teaching of sacred science curriculum,and the tactical teaching design strategy of kindergarten science curriculum.The third chapter is the specific implementation of gamification teaching in children's mathematics classroom.In this chapter,the researcher designs and implements a game-based teaching method combined with actual teaching content based on the teaching content of the kindergarten class.The fourth chapter analyzes the practical results of gamification in the kindergarten mathematics curriculum.This process mainly adopts classroom observation and interviews with first-line preschool teachers to statistically analyze and analyze the practical results,and sums up what issues should be paid attention to in the development of gamification teaching.The fifth chapter is the conclusion and prospect.The author analyzes the deficiencies in the research process and forecasts the future research.The research results obtained in this study have improved the children's interest in learning and increased their participation in classroom learning activities.At the same time,it has a great effect on the development of children's good quality.And for the smooth development of the gambling teaching of front-line preschool teachers,it has a certain practical significance.
Keywords/Search Tags:the Gamification Teaching, Early Childhood Mathematics Course, the Case Design of Gamification
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