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Humanity Angle Of Online Games

Posted on:2008-08-06Degree:MasterType:Thesis
Country:ChinaCandidate:Y Y X OuFull Text:PDF
GTID:2207360215453872Subject:Philosophy of science and technology
Abstract/Summary:PDF Full Text Request
Based on analysis of tradition game's function and meaning, this article suggests that network game both have obeyed a lot of tradition game attributes and have its own commercialization characteristic property. Also, network game attracts a lot of players because it possesses charm of unique electron condition, that is, virtual community, the online role play, increase tier step, teleprescence , immediately interactive etc. , taking computer & network technology as intermediary. The author figures that network game displays human nature. According to Maslow's Hierarchy of Needs, when a player participating in a network game, he can obtain mental satisfaction in psychological needs of "Relatedness"( including the needs for belonging-love and the needs for self-esteem) and the needs for self-actualization. To the problem that some players are enthralled by network game, the author thinks the cause is game's dissimilation to person. Network game's commercial running pattern and electronic participation will result in some dissimilation to players' game action, intercourse behavior, personal mentality and consumed habit. The author makes a conclusion that network game is a kind of human's survival syle, after our human being have lost our "spirit home" and chosen it for ourselves, according to Heidegger's and Sartre's theories about human's dissimilation. Indeed, this dissimilation is inevitable. In order to reduce the harms that network game's dissimilation to players and society, some measures are brought forward in thisarticle--------to purify network game's content, returning network gameback to game's essence; to strength micro-control, supervising network game's commercial running; to develop human nature educating, showing solicitude for human's psychological needs.
Keywords/Search Tags:network games, player, human nature, psychological needs, dissimilation
PDF Full Text Request
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