Font Size: a A A

Online Games On Youth Values ​​and Countermeasures

Posted on:2012-11-16Degree:MasterType:Thesis
Country:ChinaCandidate:X TangFull Text:PDF
GTID:2216330368491156Subject:Ideological and political education
Abstract/Summary:PDF Full Text Request
The scientific guidance and cultivate of values is a hot and important issues of ideological and political education .The young period is the crucial moment of the formation of values. To help the young choose the right way of life is the duty of society, and is the obligation of ideological and political educator and investigator.The internet is gradually becoming the most popular media tool with an irresistible speed. It increasingly changes the life style and habit of people, it unceasingly impact and influence the idea of people. The Online Game leeched on to the internet gave full play to the charm of athletics and experience. The Online Game makes full use of different kinds of techniques .On the one hand, It makes the competition more immediately and directly. On the other hand, It mixes different requirements of entertainment together, it is the real social and beyond the social, and the Participants will be more straightforward, true, and quickly to enjoy the daily life. Recently, the number of young who enjoyed the online games is rising, and the problem caused by the online games emerged in endlessly, the influence about the values of the young caused by the online games is concerned greatly.The thesis begins from the interchange between the network game and the values of the young. It analyses the intercourse value, .consumption value and life value in three steps by the way of abstraction, summarizing, induction and deduction by the logic of"what","why"and"how". The thesis makes some attribution analysis from the perspective of Pedagogy, Sociology, Psychology, Cult urology and Jurisprudence to explore the rootstock and mechanism about formation of values from the online games. At last, the thesis explore the strategy of the formation of the young's values from the perspective of environment construction, culture atmosphere, standardized administration and subject guidance to exert the advantages of the networks. We should also exert the positive role of the government, society, family, developers, operators and the young themselves. In this way, we can do some well in the growing of the young.This thesis has five parts:In the first part: Introduction, it's mainly about the origin, signification and the foundation of this thesis. It hackles the different points of view in international and internal, and the interaction between the values and the online games.In the second part: Key concepts, it's mainly about values, game and the network game.In the third part: The influence that the online games gave the young. It's mainly about the intercourse value, .consumption value and life value. Each is advantage and disadvantage, and each has its own emphasis in different subjects.In the forth part: To analyze the reason from the perspective of Pedagogy, Psychology and Sociology.In the fifth part: to solve the problem from the perspective of theory and practice. No matter whatever you are, developers, operators or players, we should adopt effective measures to maximize the online games to make the positive effect ion on the values of the young using the method of theory integrating with practice.The speed and the effect of the Internet Era are astonished. The Ideological Tutors in the new age should advance with the time, find the difficult points, solve the key problems and innovate constantly. We should maximize the advantage of the online games and make the network ideological and political education into a new stage.
Keywords/Search Tags:, , and
PDF Full Text Request
Related items