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Interaction Design Research For Junior High School Chemistry Education Digital Product

Posted on:2015-02-25Degree:MasterType:Thesis
Country:ChinaCandidate:Y WangFull Text:PDF
GTID:2252330428997226Subject:Industrial design
Abstract/Summary:PDF Full Text Request
The emergence of the mobile terminal, Internet and human-computer interaction technology provides the new way of life, work, study and entertainment, the new technology is also undoubtedly affects the life of students. More and more students greatly enrich the way of learning knowledge through computer and network, which also had higher request for educational products. Meanwhile, the design of the Educational product also had further development.On the one hand, interaction design research is increasingly perfect, relevant theory is increasingly mature, new design methods constantly. As the education industry paid more and more the attention of the society, more designers had engaged in interaction design education products.On the other hand, a lot of new interaction modes have sprung up:multimedia interactive technology, multimodal interaction technology, virtual reality interactive technology, etc., will close the distance between user and computer, which make the human-computer interaction more intuitive and convenient.This paper is based on the information age as the background, with the student’s learning style and content as the research object, using modern information technology and interactive technology as the carrier, to build a educational products system which could consistent with students’ psychological needs and improve the efficiency of student learning. The system hopes to see the student’s learning as a basis, and improve the product’s usability and accessibility through introducing the relevant education theory and interactive design principle, then increase the interest of product through theories of psychology and emotional interaction design.According to the theory of existing interaction design and teaching method, this paper study mainly includes five aspects:first, literature review and data collection. Understand the gap in the current situation and relative areas, summarizes the education theory of product design principle. Second, user background research and questionnaire survey. In order to learn the user’s real demand and relevant actual situation of the teaching content to students. Third, through the research of teaching content and strategy, combined with user requirements analysis, design system function and content structure, in order to determine the scope of the system’s basic function and basic information architecture; Fourth, by introducing mechanism of game design task flow in the system, to determine particular teaching steps and practice programs. Fifth, according to students’ cognitive and aesthetic characteristics, design the system interface and prototypes, to determine the final plan and design style.In this subject junior middle school students’ learning content and teachers’ teaching strategies are analyzed, and research students in the learning process and information flow process in, to sorting through the building in conformity with the inner frame of students learning process information, to reduce the friction of students and products on the cognitive. At the same time to conduct the thorough research to the students learning motivation, master the methods of stimulate students learning motivation, and fun task flow is designed, through product to provide students with a happy learning process.
Keywords/Search Tags:Interaction design, Education products, Emotional design, Junior high schoolchemistry, Teaching strategy
PDF Full Text Request
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