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Next-gen Game Role And Making A Scene Representation

Posted on:2014-06-18Degree:MasterType:Thesis
Country:ChinaCandidate:S ShiFull Text:PDF
GTID:2255330392971819Subject:Art
Abstract/Summary:PDF Full Text Request
Twenty-first Century-with the Sony Corp and Microsoft Game release, the gameinto a high quality picture era. Due to the continuous development of console hardwareand progress, and people on the game screen impact of constant pursuit, next generationgame on quality compared with the traditional PC on a big stage. Technologydevelopment by the generation game art production related fields have also been greatattention the game art personnel. Network game with blizzard company as the leader ofthe rapid development of world of Warcraft,<> and so on a number of high-quality,high-quality network picture characters appear in front of the world, has attracted manygame player’s eyes.A game by the game player is loved by lots of complicated factors, and game artundeniable occupies the important position. Feel the direct visual game player game artdirectly reflects the style of the game and the game world, game player is a key to decidewhether to accept the game generally.Compared with the traditional game, next generation game is the next generation ofdigital art and technology into the game, improve the game picture effect by increasingthe amount of data model and mapping and the use of next generation game engine, thegame can achieve better visual effect. This paper points out the role and the scene modeldesign principles, norms and procedures, and in-depth analysis of next generationcharacter and scene model construction, high mold making, the normal map baking,making how to choose appropriate modeling software and modeling method of gamecharacters and scenes, the advantages and disadvantages of the analysis and research ofdifferent modeling technology has become the key to solve this problem.The next-gen game industry background as well as the role and the scene productionrelated technology to do an in-depth discussion and research, and through the productionof their own practice, summed up a set of specific shape making method and effective.The main work of this thesis is to make thorough research, analysis, practice andsummary of the next-gen game character and scene design and the underlying technology,to find an effective method for the production of various types of game platform.
Keywords/Search Tags:Next-gen game, game art, the role of the game, the game scene
PDF Full Text Request
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