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A Study On The Application Of Games In Teaching Chinese In Mongolian National University

Posted on:2014-03-18Degree:MasterType:Thesis
Country:ChinaCandidate:B PangFull Text:PDF
GTID:2255330398485893Subject:Chinese international education
Abstract/Summary:PDF Full Text Request
Chinese belongs to Sino-Tibetan language, Chinese characters are anideographic writing. Learning Chinese as a foreign language is verydifficult for the foreigners just a new language about Chinese, at the sametime will feel boring. Therefore, cultivate the interest in learning isparticularly important. If you want to arise learners’ interest in studying,you should choose different teaching methods and strategies. Recently,the classroom teaching of Chinese as a foreign language study is moreand more emphasis on interactive, and classroom games just by the wayof interactive display. Apply classroom games can stimulate studentsinterested in learning, let students to initiative learning and exploring.Teachers help students construct their knowledge and skills system byway of game in the foreign language classroom, so that to enablestudents to learn language skills better, improve students’ cooperationability. Whether it is what kind of teaching methods, the purpose is tocontent the needs of a growing number of students learning Chinese, andimprove the students’ learning efficiency and learning interests, andskilled of using Chinese for communication.This paper, through the definition, classification and thecharacteristics of the classroom game teaching, expounds how to applygames in Chinese classroom as a foreign language in Mongolia NationalUniversity, and according to the characteristics of Mongolian nationality university students and Mongolia national university classroom teachingstudy on reasonable conditions. Using the actual classroom teaching,organize and design the suitable classroom game for teaching. Use thecompleted teaching case to analysis the function and effect of usinggames in the classroom. Finally put forward in the Mongolian class usingthe usefulness and limitations of the game.Full of the text discussed six parts: the first part mainly introducesthe reason and significance of this writing; Teaching Chinese as a foreignlanguage environment in Mongolia; Frame structure of the thesis. Thesecond part focuses on the definition, characteristics and classification ofthe game; Game teaching in the classroom organize and control;Domestic and foreign research situation; Follow the principle of usinggame teaching and something need to pay attention. The third part is theresearch goals, objects, tools and methods. The fourth part in view of theMongolian National University game design of teaching Chinese as aforeign language. The fifth part through class teaching practice, discussthe effect of classroom teaching game evaluation. Sixth part summarizesthe practicability and limitations of using games in class in Mongolia.
Keywords/Search Tags:Mongolian students, Teaching Chinese as a foreignlanguage, Interest, Learning through Playing Games, Applied research
PDF Full Text Request
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