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The 3D Navigation Of Chinese Lotus Art Pavilion Design And Experience Research Based On CAVE

Posted on:2016-03-18Degree:MasterType:Thesis
Country:ChinaCandidate:G S LiFull Text:PDF
GTID:2285330479490391Subject:Design
Abstract/Summary:PDF Full Text Request
Lotus is an important subject of Chinese traditional art, from the poet’s out of the mud without dye, pure and fresh and our in painter pen, to the buddhist art in the holy symbol, in short in traditional art, the lotus is representational symbol of the spirit. In the context of the digital, Dutch art creation, transmission way to follow the pace of The Times changing, from the previous print media as the propagation mode into a digital interactive communication mode. Dutch art spirit to use digital technology to present the realistic significance of new ideas. In this paper, by using the technology to build such as CAVE, called Dutch experience museum of art, design a visit the virtual exhibition hall in the form of three-dimensional navigation guidance system, create the experience of virtual face effect.Charge based on CAVE art experience hall three-dimensional navigation design, use digital technology to the traditional art to spread. First Lotus art with MAYA and Unity3 D technology experience of scene building and lotus navigation animation production; Second device on the navigation, navigation between scenes and between jump links, as well as the roaming function of user perspective; Again using edge detection algorithm for scenario ink effects on processing and the integration of the whole scene through the CAVE system and display. Dutch experience hall as a traditional art, digital art in the transmission of traditional culture at the same time, for the traditional art gives new form of expression. By combining device sensors, three-dimensional navigation, such as content, use of multimodal interaction way for users to provide rich experience environment. Navigation as the core technology of experience pavilion, the experience is very important pavilion. Based on the design of navigation for users provide guidance in experience centre, information acquisition, enabling users to fast access to information.Based on the user experience, cultural identity elements, navigation elements specified, using the method of questionnaire, comparative analysis of Dutch art experience hall three-dimensional navigation design for testing and evaluation. Through the analysis of the results, and evaluate the efficacy of the experience of experience, art communication effect and the effect of the use of three-dimensional navigation.To sum up, this design is to use digital means to explore the spread of the traditional Dutch art try, is also a three-dimensional navigation application of exploration in the virtual scene. The design of the user in the process of natural human-computer interaction for to acknowledge the cultural identity of art, tries to enhance the user’s visual experience and emotional experience, to spread the traditional art.
Keywords/Search Tags:lotus art, three-dimensional navigation, kinect, CAVE, user experience
PDF Full Text Request
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