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Game Content Of Narrative Aesthetics Research

Posted on:2017-04-15Degree:MasterType:Thesis
Country:ChinaCandidate:Y LuFull Text:PDF
GTID:2295330485980491Subject:Theater, film and television
Abstract/Summary:PDF Full Text Request
In the vigorous development of the new media environment, media convergence is imperative, film and television art how to absorb the nutrient of the new media art at the same time continue to maintain and play its artistic qualities, is the challenge of film and television art is unable to avoid. Although the gameemerging discipline development is not perfect, but it has shown its rapid expansion. Many scholars keen sense out of the game in the infinite possibility of art development, and the in-depth study, but not yet on the narrative with its docking for visual art, film and television to learn.Video game film has been the most important part of western movie type, has a long and stable development; In recent years, the content of the domestic teleplays dabbled in a video game role-playing stand-alone game adaptation; Which in turn cause IP boom in domestic make people become more and more attention to the same topic content between different media flows, spread the brand effect. Significant recent example is the reality games such as "Runningman" and "Where we go dad" series is rewrite for the film, and triggered a series of big discussion about the nature of the film.This paper focuses on the causes of this kind of phenomenon, and how to put the game into the specific content creation, make the game content can give full play to the artistic characteristics of film and television media, the smooth realization of games and film between across the media narrative. Thesis is divided into four parts: the first part, from the basic nature of the game discern narrative of the game in the basic aesthetic characteristics; The second part, in order to cross media narrative theory as a tool to search for the games and mutual adaptation of the content of theoretical basis; The third part, the rational analysis of adaptation of the film and television play game at home and abroad, find out the development progress and the facing difficulties; In the fourth part, in view of the problems facing at present, from the media characteristics and the basic rules of adaptation of the narrative, part of the strategic solution are given. The content of the thesis is trying to game the film and television play vast, high-speed process to master the development path of the development stage, analyze the development foundation and the blind area, and proposes the practical theory viewpoint. The end of the article separately from the film and television art of narrative three links, namely the script, images, show the three aspects, strategic Suggestions are given, these Suggestions are based on above research on game narrative characteristics and the characteristics of film and television art based on the theory.As some of the release of adaptation of the video game content, cross between video games and film and television media narrative problems loom large. How to make the content of effective circulation between the two media, and make its benign development, the need to effectively grasp the narrative features of two kinds of media itself and the detailed comparison, find out the resolution strategy, set up the bridge of the medium.
Keywords/Search Tags:Game, Adaptation, Transmedia Storytelling
PDF Full Text Request
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