| With the advancement of construction of learning society, the traditional education mode has not completely meet the needs of learners. Ubiquitous learning as a way of regardless of time, place, learning mode, make up for the deficiency of the classroom teaching. Electronic materials in ubiquitous learning with portability, rich media, handling, mobility, interactivity, real-time characteristics, meet the mobile learners’ learning needs. Based on this subject for ever i Books Author way of electronic teaching materials design and development was improved, using the web based electronic teaching material development, in the electronic materials on the basis of the original interactive strengthened the interaction function, make the interactivity and handling of electronic teaching materials for a large amplitude.Essays in learning theory as the foundation, nonlinear learning and constructivism learning thought, of electronic teaching materials to carry on the design, development and improvement; Fully considering the characteristics of learners, design rich media everything operational structure of learning; At the same time increase the resource sharing, interactio n, teachers’ feedback, such as interactive function module, is supplement and improvement on previous electronic textbooks. Learners can at any time, any place, as long as have network coverage can select interested in part of the study. New function modules can make learners through exchange, share, getting more and more knowledge; Teachers also can have feedback on learners’ learning, learners to deepen the feedback from the memory of knowledge, which largely expand the width and breadth of electronic teaching materials. The significance of electronic teaching materials has not only in itself, it really did it based on learners.In this paper for the CNC machine tool processing technology and the programming course has carried on the practice, will be more interactive function of electronic teaching materials stand out; At the same time to reasonable arrangement of learning resources, promote the experiential learning process and controllability. For electronic teaching materials to learners, learning is no longer a one-way transmission of knowledge, the process of the present in front of the learners will be a two-way interactive electronic textbooks. |