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Research On Architecture Space Limitation Based On Interactive Techology

Posted on:2018-08-11Degree:MasterType:Thesis
Country:ChinaCandidate:Y WangFull Text:PDF
GTID:2322330542453111Subject:Degree in architecture
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With the rapid development of digital technology,the appearance and space of the architecture have gone through a tremendous change.In order to provide more user-friendly space,it is urgent for us to carry on diversified and interdisciplinary design research.Interactive architecture environment attempts to integrate the mechanical and electronic equipment into architecture,creating a new environment which is filled with sensing equipment.Therefore,the building will no longer be confined to the traditional static,eternal image and turn to be a more dynamic and comfortable image of diversity.For the past decades of modern architecture,the exploration of space has been in progress.In the second half of the last century,architects tried to re-explore the digital technologies in space of architecture and expand new directions.In this paper,we firstly analyze the limitations of traditional approaches and the cases of interactive application in the interior and exterior architectural space.Then we propose the conceptual model of interaction,implementing the entity unit by programming based on physical model of the controlling system.There are two main parts of the thesis.The first part introduces the Dongjiu office building project in Yixing,including the introduction of project,analysis of site and design and technical drawings.The second part demonstrates the research of interactive buildings,consisting of five chapters.The first chapter is introduction,involv:ing the background,significance,literature review,content,methods and thesis structure.The second chapter mainly introduces the development of interactive architecture and typical buildings used the interactive technology.The third chapter summarizes the basic elements of space constraints and analyzes the cases of space constraints under the impact of the existing technologies.The fourth chapter records the process of implementing the interactive prototype model.The fifth chapter summarizes the whole research and forecasts the future of interactive models.Based on the established prototype models we observe how the human and environment interact with architecture,reaching a new understanding of space constraints.Combining the digital technologies into architecture is the best way to create the future of architecture.
Keywords/Search Tags:digital technology, ubiquitous computing, space limitation, interactive architecture prototype
PDF Full Text Request
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