| With the popularity of the Internet and the rise of online games,There are more young people addicted to a variety of online games.If we introduce the elements of game design into teaching to create a game-like learning enviro nment for students,we will enhance students’ interest in learning so that students can really love studying.In English learning,due to the lack of immersive experience and with the content is boring,Junior high school students always cannot concentrated in learning.Therefore,It is necessary to make rational use of the attraction of the game to junior high school students,to design the education-oriented goal,Making use of game-based gamification to change junior high school students’ learning styles and enhance their motivation.Based on the analysis of immersion theory and Gamification learning theory,the study proposes a junior high school English game-based teaching design and conducts a teaching practice research.The research can be divided into the following sections:The first part is introduction.First of all,the research background of this article is introduced from three aspects: the need of junior middle school English curriculum reform,the need of junior middle school students,the junior middle school classroom with the feasibility of implementing game-based teaching.Followed by analysis of the status of research at home and abroad.Finally,the article introduced the content,method and significance of this paper.The second part,on the basis of defining the related concepts,studies the conditions and characteristics of immersion theory and Gamification learning,and explores the relationship between immersion experience and game-based teaching of junior high school English class.The third part puts forward the general idea of classroom gamification teaching design based on immersion theory.Based on the analysis of ideas,strategies and principles,it proposes the general process of gamified teaching design based on immersion theory.The fourth part is based on the third part and then to make this lesson for gamification teaching design with the main point of "What’s the matter" and including based on the multimedia game design completely,semi-multimedia design and activities through the game of three parts,and give more value to gambling teaching.Then analyzed the design factors conducive to learners’ immersion in this gamification design.The fifth part is the statistics and analysis of the implementation of the game of teaching and implementation of the data,followed by the game to improve the program.The sixth part summarizes the innovation and insufficiency of this research,besides,There are the prospects for future research. |