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The Development Strategy Of Chengdu Badminton Venues Under The Mobile Internet

Posted on:2017-01-31Degree:MasterType:Thesis
Country:ChinaCandidate:S ZhangFull Text:PDF
GTID:2357330488992737Subject:Physical Education and Training
Abstract/Summary:PDF Full Text Request
Badminton venue in the process of development of chengdu has been increasingly apparent, the problems exposed by the traditional rely on human has been difficult to solve the arena of some of the problems in the process of development. Today, in this the age of the Internet age, the people almost all the entertainment has achieved the mobile Internet service. Seize the era of China sports industry development opportunities, with the mobile Internet technology provide convenience for people's sports fitness service will become a trend.This research USES the literature material method, interview method, questionnaire survey method, mathematical statistics method and other methods, to research the arena of operators and consumers, analyzing the problems in the development process of the alley, and with the help of the mobile Internet as a platform for the arena development strategy is put forward.Through the above method to come to the conclusion: First, badminton hall in the process of development has the problems exposed by the increasingly apparent, for example, at different times arena site utilization rate gap is larger, the arena can't timely make consumers understand the remaining situations of the arena. Traditional rely on human is hard to solve the problems about badminton hall in the development process, need a new way to solve the arena.The second,At present, the mobile Internet is in a stage of rapid development, for sports, to solve the arena with "Internet + sports" some of the problems in the process of development will be a good choice.Third, sports mobile Internet applications can be more easily to satisfy people's demand for sports, is the optimization and improvement of demand for traditional sports, created new sports service function, using its own advantage can better meet the needs of consumers to participate in the badminton.The fourth, stage, to solve the arena with badminton related apps appear some problems in the process of development and the traditional rely on human of the solution is a complementary relationship. Through the badminton related apps to a certain extent, can make up for the inadequacy of consumers interacting with the arena, consumers can at any time to arenas feedback their opinions; Between the arena and the arena by badminton related apps can also have more communication, through the communication can learn arena its advantages and disadvantages, and better improve the service quality of the arena.
Keywords/Search Tags:Badminton hall, mobile Internet, development strategy
PDF Full Text Request
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