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The "collective Rules Game" Promotes The Practical Research On The Development Of Executive Function Of Large Class Children

Posted on:2019-03-18Degree:MasterType:Thesis
Country:ChinaCandidate:X YangFull Text:PDF
GTID:2357330548955590Subject:Education
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Objective: In recent years,many domestic and foreign studies have paid attention to the special forecasting role of the development of young children's executive functions in the later period.At present,a large number of studies have shown that the executive function of an individual can be improved through training or exercise intervention.Many researchers,both domestic and foreign,are studying interventions that improve children's executive function.However,most of the previous researches mainly focus on school-age children and less preschool children.Therefore,this study adopts the "collective rules game" to intervene the children in the big class to explore the role of such games in promoting the development of young children's executive function,giving teachers better practical guidance and advice in the performance training of young children,class games concern,prompting teachers in their daily lives to pay attention to collect related games and its application in the day-to-day activities of children,to better promote the development of child care functions.Research object and method: The research adopts the literature research method to sort out ideas,put forward hypotheses,and then explore the impact of "collective rules games" on executive functions through inspection studies.The children of a large class in the class were divided into experimental group(19 persons)and control group(19 persons),with an average age of 5.68 years of age,using game animals to get up,singing of snare drums,animals getting up,carrots,stone scissors,anti-play,stone scissors.Eight groups of games,including ambushes,old wolves,and wolves,and telegrams,intervened in the experimental group to develop inhibitory control of executive function,working memory,and cognitive flexibility.After 12 weeks,the executive function of the experimental group and the control group was compared.Results:The pretest and posttest of the experimental group had significant differences in the overall performance of inhibition and executive function,and there was no significant difference in inhibition control and cognitive flexibility.There was no significant difference in inhibition control,working memory,cognitive flexibility,and executive function in the control group before and after the test.Conclusions:“Collective rules games” have a significant role in promoting the overall performance of children in large classes;“collective rules games” play a significant role in the suppression of executive functions in large classes;“collectiverules games ” have no significant effect on the working memory of executive functions in large classes.Promotional role;“ Collective Rules Game ” has no significant role in promoting the cognitive flexibility of large class children's performance.Therefore,it is feasible to use collective rules games to promote the development of children's executive functions,but the use of collective rules games to promote children's executive functions will bring differences in the influence of different parts.It is suggested that the selection and design of the game should make full use of the “signal” element;the development should be planned;when it is implemented,a relaxed environment should be created to improve the quality teacher-child interaction;the launch time can be selected during the free time.
Keywords/Search Tags:Older Kids, Collective Rules Games, Executive Function
PDF Full Text Request
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