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A Research Of Comical Online Videos Art

Posted on:2019-03-23Degree:MasterType:Thesis
Country:ChinaCandidate:W X WanFull Text:PDF
GTID:2405330596465814Subject:Art theory
Abstract/Summary:PDF Full Text Request
After 2010,with the rise of various video-type websites and platforms,a wellblowout broke out on online videos,especially the network home-made drama.Such works quickly industrialized and become phenomenal cultural products.Sub-cultural branches such as ACG,Two Dimension,Kichiku and Barrage centering on the video site bilibili.tv stood out from a group of youth subcultures,enter the public vision and injected the new blood into the form,the contents and the creative methodologies of online funny videos.Since more and more online funny video works are circulating in mobile devices such as mobile phones and so on.This paper analyzed the main classifications,mass differentiation,main artistic features,social significance and limitations,researched and teased from the aspects of appreciation modes,commercial factors,new means of creation and re-creation of online funny videos,and so on.In view of the fact that more and more online funny video works are circulating in mobile devices such as mobile phones,this paper analyzes the general situation of art,the differentiation of creative subject,the differentiation of content volume,the main artistic features,social significance and limitations,and from Its history of development,mode of transmission,characteristics of creation,mode of appreciation,new means of creation and re-creation,etc.are summarized and studied.The paper points out the problems such as the decentralization of online video funny art communicators,the deconcentration of publishers,the fragmentation of works,the popularization of the main body of writing,the grass-roots of artistic images,the gamification of artistic creation and the diversification of comic techniques Modern characteristics and recreational appreciation mode,the appreciation of the main body of the appreciation of the time,"without thinking" tendency,as well as science and technology to support the interactive art appreciation and so on,according to the psychological requirements of the aesthetic subject memory analysis.He also introduced the creative exploration of emerging art creation means such as Kikuchu and Soramimi and the creative exploration of "Danmaku" as the carrier of art recreation,as well as the distinctive subculture features of these emerging art creation means and the carrier of art re-creation.Finally,it summarizes the positive effects of the funny art of online video on the social groups' pressure release,the venting of creative desire and the development of positive values.It also expresses the generalization of his works,lack of innovation,vulgarization of works,lack of content Artistic and over-entertainment-induced absence of reason and so negative concerns.
Keywords/Search Tags:Comic art, Funny video, Internet, Smart phone, Artistic feature
PDF Full Text Request
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