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From Multiple Perspectives To Study The 'Lifelike 'Phenomenon Of Animation Creation

Posted on:2020-12-10Degree:MasterType:Thesis
Country:ChinaCandidate:X F SunFull Text:PDF
GTID:2415330578476614Subject:Communication
Abstract/Summary:PDF Full Text Request
With the advent of the digital age,video art has undergone changes in aesthetics and creation.As a special art form,animation is inevitably affected.After entering the digital age,a new phenomenon emerged in the process of animation creation,that is,the "lifelike" creation.The production of characters and scene props of this kind of animation is similar to real life,breaking the exaggerated and distorted style of traditional animation.lt seems to violate the traditional animation "non-lifelike"aesthetic characteristics,causes concern and controversy.So this paper takes the "lifelike phenomenon" in animation creation as the object of observation,first proposes the "new" of this phenomenon,then studies it from three perspectives:animation technology,animation art and animation media.The first chapter proposes that "lifelike" is a new phenomenon worthy of attention in animation creation.Firstly,it defines the three concepts of "lifelike phenomenon","non-lifelike phenomenon" and "lifelike ".Then,it is pointed out that the "lifelike" phenomenon of animation creation has an impact on traditional animation,which has caused controversy in the academic and the animation industry.In the second chapter,from the perspective of technology,it is pointed out that "lifelike" creation phenomenon is the product of mature technology development.Through sorting out the various stages of animation technology,it is found that the animation creation technology is from hand-drawn to digital,from excessive exaggeration to following the law of human.motion.Especially the application of digital technology provides material support for "lifelike" creation.In the third chapter,from the aesthetic point of view,it is proposed that the relationship between the "lifelike" creation phenomenon and the "non-lifelike" aesthetics of traditional animation is dialectical unity.This new creation phenomenon is also an alternative manifestation of the traditional aesthetics of animation,and it follows the"non-lifelike" aesthetics.The fourth chapter studies the "lifelike" phenomenon of animation creation from the perspective of media.lt proposes that under the background of media integration,the boundary between animation and real-life film media is blurred,and the needs of the audience are diversified,so the "lifelike"phenomenon appears in the animation creation.In the conclusion part,through combing and summarizing the three perspectives of animation technology,animation art and media,it is concluded that this phenomenon is generated by many factors.At present,it is still a small-scale attempt,which needs long-term attention and review in the future.
Keywords/Search Tags:Animation creation, Lifelike, Animation technology, Animation art, Animation media
PDF Full Text Request
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