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Analysis And Research On The Marine Attack And Defense Information System Based On Wargaming

Posted on:2019-11-30Degree:MasterType:Thesis
Country:ChinaCandidate:X L FangFull Text:PDF
GTID:2416330572463608Subject:Mechanical and electrical engineering
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Wargame is an important origin of modern warfare simulation.After more than two hundred years of development,Wargames has developed into an important military tool for deductive research and evaluation of the war process.With the development of science and technology,the computer wargame system based on computer technology and information technology has further promoted the development of wargame.Wargame has completed the mode transition from traditional manual to computer style.However,Chinese computer wargame is still in its infancy.There are many deficiencies that need to be studied and improved.The naval gained battle experience from wargame deductions is not limited by the site environment,but it can also provide close to real naval warfare experience.It can not only achieve the purpose of training tactics,but also have a systematic and comprehensive assessment of modern warfare.It is the best training method in peacetime.There are many problems in our wargame system,such as incomplete system analysis,incomplete data storage,and backward playback systems.In view of the above issues,this thesis takes the maritime attack and defense information system as the object,and the following studies are completed:Firstly,marine attack and defense information system was analyzed in two aspects.In terms of the logic of the underlying code,starting from the analysis of the software architecture to study their logical relationship.Based on the system's deduction model,the analysis process is fully analyzed and the system's operating mechanism is summarized.Secondly,data recording function was added based on the original wargame deduction system.Most of the wargame systems only focus on the deduction process and do not have data storage functions.Actually,the data is also an important aspect of studying wargame.Utilizing the advantages of database mapping and Google Protocol Buffer(Protobuf)technology to record the huge data generated during the game of war chess can be counted as an innovation in this article.Then,single document single view program was re-established and playback system was reconstructed.The playback system performs replay in the form of binary data reads.Based on the data,the process analysis can be more accurate and the results more persuasive.Deduction system and playback system are both interrelated and clearly defined.When performing replay,you only need to run the playback system.Finally,radar's effectiveness was calculated and analyzed.The radar's reconnaissance range,signal interference effective area,and radar counter-suppression areas were calculated.Through the calculation and analysis of these data,allow one's own side to always be in a favorable area,maximize the battlefield's dominant power,and win the final victory of the war.
Keywords/Search Tags:Computer Wargame, Combat Simulation, Information Offensive, Process Playback, Radar Confrontation
PDF Full Text Request
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