Font Size: a A A

A Study Of Youth's Mobile Games From The Perspective Of Media Literacy

Posted on:2021-01-25Degree:MasterType:Thesis
Country:ChinaCandidate:J J TangFull Text:PDF
GTID:2416330602995784Subject:Adult Education
Abstract/Summary:PDF Full Text Request
At present,smart phones are becoming more and more popular in China,and mobile Internet is developing rapidly.As a new way of entertainment,mobile games are favored by the public and gain a lot of users,including many teenagers.Youth groups are still in the development stage,vulnerable to the negative impact of mobile games,and their own use of mobile games will produce many problems.There are many negative news about the use of mobile games by young people in the media.The problem of mobile games by young people has aroused the attention of the whole society.On the one hand,it is the media addiction of the whole society and the invasion of mass ure represented by mobile games.On the other hand,it is the poor self-control of teenagers,the low level of media literacy,and the lack of clear cognition,discrimination,aesthetic and critical ability of mobile games.Generally speaking,the media literacy of Chinese residents is generally low.Mobile games and other media problems are essentially the contradiction between advanced media technology and backward media literacy.It is necessary to improve the media literacy of the whole people and carry out media literacy education.The first chapter of this paper suarizes the basic characteristics of the media in the Internet age,the concept of media literacy,and the importance of media literacy for the current society.Media literacy is the inevitable requirement for qualified citizens in the Internet age.The second chapter suarizes the basic types,characteristics and development of mobile games.This paper discusses the reality that mobile game companies pursue profits excessively,attach importance to social interaction and homogenize seriously,and analyzes that mobile game is the essence of cash tool in the current domestic game environment.Mobile game users are not real players,but Internet product users.The third chapter through the questionnaire survey,analyzes the basic situation of young people's mobile games,introduces the status of mobile games in young people's groups through descriptive analysis,and the motivation of young people to use mobile games.The fourth chapter discusses the problems and causes of youth mobile games,from the three aspects of society,family and teenagers themselves,discusses the deep-seated causes of the problem of mobile games,and clearly points out the fact that teenagers lack of media literacy.The fifth chapter through the overview and analysis of media literacy education,affirms the great significance of media literacy education for the promotion of young people's media literacy,and puts forward that school is the main position of media literacy education,and work together to deal with the problem of young people's mobile games.In a word,mobile entertainment has both advantages and disadvantages.It mainly depends on how young people use it.Only by improving their media literacy through media literacy education can young people face mobile games correctly,have moderate entertainment and live a healthy life.
Keywords/Search Tags:Mobile games, Media literacy, Teenagers, Problem, Media literacy education
PDF Full Text Request
Related items