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The Research Of Designing Scratch Gamification Learning Process Based On Problem Solving Ability Training

Posted on:2019-11-14Degree:MasterType:Thesis
Country:ChinaCandidate:X X DongFull Text:PDF
GTID:2417330569979076Subject:Education Technology
Abstract/Summary:PDF Full Text Request
With the rapid development of Maker Education in recent years,the integration of Scratch and robots is an important component of maker education.Therefore,Scratch has received more and more attention and gradually became the content for primary and secondary school students to learn in the information technology courses;Gamification learning is the process of adding elements of the game to the learning process,and the teacher can change learning activities into non-digital game activities through reasonable instructional design in order to enhance the students' interest in learning;the cultivation of problem solving ability is the ultimate goal of education,students can use the knowledge they have learned to solve problems,which is also an important teaching goal in subject teaching.Therefore,the author focuses on the Scratch subject,first analyzes the Scratch problem-solving model and strategies for cultivating students' problem-solving abilities;then designs the game elements in Scratch's gamification learning process;and takes the “Pick up Apples” program as an example,the specific instructional events are designed with reference to Gagne's nine instructional events theories;then the form of Scratch gamification learning activities is designed,next the author integrates the specific teaching events and the forms to show the Scratch gamification learning process;and then,In order to test the feasibility and effectiveness of the Scratch game-based learning process designed by the author,a instructional practice is carried out in a primary school in Baoding City,Hebei Province.In the process of instructional practice,the author implemented Scratch gamification learning process and Scratch traditional learning process in two parallel classes,and finally concluded that Scratch gamification learning process is more conducive to cultivating and improving students' problem-solving ability than traditional learning process,especially to the student's attitude toward problems.Finally,the author adjusted and improved Scratch's gamification learning process according to the problems encountered in instructional practice.
Keywords/Search Tags:Problem solving ability, Gamification learning, Scratch
PDF Full Text Request
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