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The Design And Implementation Of Micro Curriculum In High School Information Technology To Improve The Low Achievers' Learning Based On Game-based Learning Theory

Posted on:2018-04-19Degree:MasterType:Thesis
Country:ChinaCandidate:J ChenFull Text:PDF
GTID:2417330575478993Subject:The modern education technology
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Micro curriculum are welcomed by teacher and students because of its small,easy to learn and other characteristics,and are widely used in daily teaching and learning.But most of the micro courses present knowledge in the form of instruction,which is not vivid enough,and it is not easy to arouse students'interest in learning.This study analyzes the learning situation and needs of the underachievers in the information technology discipline in Senior High School through interviews,questionnaires,observation and other methods,finding that the currently used micro courses can not meet the needs of underachievers in interaction,interest,independent inquiry and so on.Then,by means of questionnaires,interviews with teachers and students,classroom observation and other research methods,this paper makes a further study on the learning characteristics of underachievers,and introduces game learning into the development of micro courses.Through combing literature materials,this study summarizes the principles and design strategies of designing game micro courses,including learning masters,interest and interaction.Then according to the principles and strategies of micro curriculum design,using interactive micro curriculum development software Articulate Storyline2,the author designs and makes the micro course-Super Marie learning paradise for high school students learning in information technology courses.In the process of design and development of micro curriculum,this study draws on the framework of ADDIE model,the whole process will be divided into five stages:pre analysis,design,development,implementation and evaluation.In the implementation stage,the experiment of"same class isomerism"is used in experimental comparison,verifying the effectiveness of the game interactive micro course in promoting the information technology learning for underachievers in high school.
Keywords/Search Tags:underachievers, high school information technology subject, game based interactive micro courses
PDF Full Text Request
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