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Research On The Practice Of Steam Course In Senior High School Under The Circumstance Of Intelligent Classroom

Posted on:2020-08-13Degree:MasterType:Thesis
Country:ChinaCandidate:Q Y ZhuFull Text:PDF
GTID:2417330575974523Subject:Education
Abstract/Summary:PDF Full Text Request
Nowadays,information equipment is widely used,access to information channels are becoming more and more diverse,information resources are rich and colorful,and there are many strange problems in the real world.In the face of the rapid development of the 21 st century,the future society has launched one challenge after another to us.Along with the trend of moving from the information age to the AI era,the author tries to cultivate creative cross-border comprehensive talents through the development of STEAM courses in order to meet the needs of future development.Based on the environment of wisdom classroom,in order to solve the real problems as the situation,this paper focuses on the STEAM course assisted by APP in senior high school art teaching,which embodies the teaching specialty of discipline integration.Point,so that students in an open and shared environment,experience the fun of learning,feel the charm of art,and finally form a long-term interest in learning and a positive learning attitude.The author uses literature analysis,questionnaire interview,practical research and case analysis to carry out in-depth research on STEAM curriculum.First of all,find out the literature and understand the development and current situation of STEAM at home and abroad.Secondly,through the questionnaire survey,we can deeply understand the students' psychology,interest direction and learning demands,and design the curriculum according to the present situation.Then,carry out STEAM course,complete the production of furniture model and corresponding scene,feel the fun of furniture design,arouse the attention to furniture culture.Finally,combined with the students' performance,this paper analyzes the students' works,summarizes the changes before and after the students' participation in the curriculum,and leads to teaching thinking.Promote the generation of teaching and achieve effective teaching.This topic is divided into six chapters,the specific design is as follows:Chapter 1:Understand the development characteristics and trends of STEAM,and prove the prospective development of the subject.Chapter 2: deeply understand the core concepts related to this study,and do theoretical support for the later curriculum design.Chapter 3: design a questionnaire survey for senior high school students to understand students' interest and understanding in art learning,curriculum integration,information technology,combined with the results of the survey to develop courses.Chapter 4: design and carry out the STEAM course of "making living utensils more beautiful",reflecting the characteristics of the fusion of science,technology,engineering,art and mathematics,feeling the new art classroom form,reflecting the inheritance and innovation of furniture culture through the design of furniture products,and arousing students' profound concern and thinking about furniture culture.Chapter 5: the summary and reflection on the STEAM course of furniture design in senior high school under the environment of wisdom classroom from two aspects:the effect of teaching implementation and the existing shortcomings.Chapter 6: combined with this study,this paper thinks and looks forward to the development of STEAM course in senior high school art class.
Keywords/Search Tags:STEAM, Wisdom classroom, APP, PBL
PDF Full Text Request
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