Font Size: a A A

The Development Of VR Teaching Resources Of Science In Primary School Based On Somatosensory Interaction

Posted on:2020-08-03Degree:MasterType:Thesis
Country:ChinaCandidate:Z Y ZhuFull Text:PDF
GTID:2417330578981868Subject:Modern educational technology
Abstract/Summary:PDF Full Text Request
With the continuous development of the curriculum reform of basic education in our country,the continuous depth of information technology and curriculum,in order to adapt to the new teaching idea and the demand of the learning method,the updating of the curriculum resources needs to advance with the times.In recent years,the rapid development of virtual reality technology brings new opportunities for educational innovation.In the publication of the New Generation of Artificial Intelligence Development Plan under the State Council,it is clear in the New Generation of Artificial Intelligence Development Plan: In Support the development of artificial intelligence competitions,and encourage the development of various forms of artificial intelligence science.",the virtual reality intelligent modeling technology is used as a part of the establishment of a new-generation artificial intelligence key technology system,and the real-time artificial intelligence development planning" "now virtual reality,augmented reality and other technologies and artificial intelligence organic combination and efficient interaction." In addition,in the compulsory primary school science curriculum standard,it is clearly pointed out that "science game is one of the effective methods of science learning".In In view of this,this research takes the virtual reality technology as the carrier,the somatosensory interaction technology as the key technology support,takes the elementary school Science curriculum "the cognition meteorology" content as the breakthrough point,based on the Unity3 D game engine to the entire educational game frame design and the development,Based on the combination of Leap Motion interactive device and Unity3 D game engine,a new VR education resource for meteorological science popularization games based on somatosensory interaction technology is designed and developed.In the first chapter,using the method of literature research,collect,comb,analyze the research background,domestic research situation,summarize the research status and development trend.Adoption of chapter II The related supporting theory of educational games is combed,thefactors that need to be considered in the development of educational games are analyzed,and the design process of meteorological popular science games based on somatosensory interaction technology is put forward in the third chapter.In the fourth chapter,the development process of meteorological science popularization game based on somatosensory interaction is discussed in detail.Chapter 5: the application of meteorological science popularization games based on somatosensory interaction in primary school science curriculum.By means of natural interaction,the emerging somatosensory interaction device is combined with the mature Unity3 D game engine,and this kind of weather science popularization game based on the somatosensory interaction can make the whole educational game more immersive and interesting.At the same time,it can improve the effect of education.Through this research,we hope to provide a new reference for the development of educational games and the social service of popular science.
Keywords/Search Tags:Education Game, Meteorological Science, Somatosensory Interaction, Leap Motion, Unity3D
PDF Full Text Request
Related items