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The Development And Implementation Of Junior High School Comprehensive Practice Curriculum Based On 3D Printing Pen

Posted on:2021-05-31Degree:MasterType:Thesis
Country:ChinaCandidate:P Y WuFull Text:PDF
GTID:2427330611462928Subject:The modern education technology
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In September 2017,the Ministry of Education issued the Guidelines for Comprehensive Practical Activities in Primary and Secondary Schools(hereinafter referred to as the Guidelines),which made it clear that the comprehensive practical activities curriculum is a compulsory course in primary and secondary schools and an important part of the reform of basic education courses,in which the foothold of the nature of comprehensive practical activities curriculum is "interdisciplinary practical curriculum",which emphasizes interdisciplinary and interdisciplinary.The STEAM education concept of emphasizing practice coincides with each other.AS one of the hotspots of STEAM education,3D printing technology has attracted the attention of teaching workers at home and abroad,and there are corresponding activity themes recommended under the design and production activities in the annex of the Outline,so the curriculum development related to it is particularly important.Although most schools and comprehensive practice bases have purchased 3D printing equipment,most of them are idle,the understanding of 3D printing technology and the development of courses are relatively fragmented,whether it is a 3D printer or a 3D printing pen related courses are more inclined to equipment operation exercises,there is no formation of a more complete 3D printing curriculum system and evaluation criteria.In view of the above problems,this paper has carried on the exploratory research,guided by the scientific theory,through the literature research method,questionnaire survey method and action research method to carry out junior high school 3D printing comprehensive practice activity curriculum design and practice research work.This study is divided into six parts,from the research overview,theoretical basis,research methods,research framework,teaching analysis,comprehensive practice curriculum design,curriculum implementation and evaluation summary and other aspects of the system combing,a more complete exposition of the "Playing with 3D Graffiti" curriculum development process and results.This research is divided into six parts.First,the introduction part synthetically expounds the background of this research,the importance of the integrated practical activity curriculum at present and the present situation that schools and teachers are lack of curriculum development ability and integrated practical activity is in the condition of having activity without curriculum.This paper discusses the advantages and current situation of 3D printing curriculum in the comprehensive practical activity curriculum,and through this study,the author tries to develop and design a set of local curriculum of "Playing with 3D Graffiti" based on 3D printing pen,which is suitable for junior high school.Secondly,the research review part defines the related concepts involved in this paper,analyzes the three common modes of curriculum development at home and abroad,and determines the scenario mode of "Playing with 3D Graffiti" curriculum development combined with the characteristics of 3D printing curriculum.This paper elaborates the core points of the theoretical basis of curriculum development,including constructivist learning theory,"learning by doing" theory and multiple intelligences theory,and analyzes the enlightenment of the above theory to the development of 3D printing curriculum,pointing out the direction for practical research.Then,the curriculum development and design of the comprehensive practical activity "Playing with 3D Graffiti" in junior high school began.Based on the actual situation of junior high school 3D printing curriculum development in Urumqi,this paper first carries out the preliminary analysis of curriculum design,investigates and studies the curriculum status,curriculum implementation environment and learner characteristics,and then completes the curriculum outline,designs the teaching content,determines the teaching mode,and constructs a simple evaluation method to form a complete curriculum development design.Then,carry on the course case practice and effect analysis.Through the curriculum practice in Urumqi Youth Comprehensive Practice Education Center,this paper expounds the classroom teaching process,teaching reflection and the use of evaluation scale to evaluate students in the implementation stage of the curriculum.Finally,the author conducted a questionnaire survey to the students who participated in the course to verify the effectiveness of the content and methods of curriculum development.Finally,this paper summarizes the design and implementation of the integrated practical activity "Playing with 3D Graffiti" curriculum development from the perspective of STEAM,and analyzes the advantages and disadvantages of this study.Through the above six aspects,a more complete description of the "Play with 3D Graffiti" course development process and the results of curriculum practice.The innovation of this study is to guide the interdisciplinary integration of 3D printing course by STEAM education concept,design and practice to explore the curriculum resources of "Playing with 3D Graffiti",which is based on 3D printing pen,so that students can really practice,let creativity realize,exercise design thinking in the specific design and production process,and experience the spirit of creators.In terms of curriculum content design,it combines with architecture and Chinese traditional nonheritage culture shadow play,tries to integrate science and technology with traditional culture,deeply integrates knowledge in various fields,and achieves interdisciplinary teaching.The curriculum content is relatively independent,and can be separated and used as a universal curriculum,providing teaching reference courses for teachers and educators of comprehensive practical activity curriculum,as well as for basic schools carrying out Creator Education.
Keywords/Search Tags:STEAM education, comprehensive practice curriculum, curriculum development, 3D printing technology, 3D printing pen
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