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Research On The Development And Implementation Of School-based Information Technology Courses Based On STEAM Concept

Posted on:2021-03-09Degree:MasterType:Thesis
Country:ChinaCandidate:S Y SongFull Text:PDF
GTID:2427330611462956Subject:Education
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In recent years,with the implementation of the national innovative talent cultivation strategy,STEAM education has become a hot topic in the world and has gained worldwide attention.“The 2029 action plan of STEM education in China” calls for more social forces to carry out a variety of innovative education activities of STEAM and hopes to cultivate students' abilities to solve practical problems in real life,innovative thinking and scientific inquiry by using STEAM education concepts.The best way to develop ability is to practice and let students learn in doing,innovate in practice,and use what they have learned to solve problems in real life.Information technology is a highly operational course,which provides a convenient platform for students.The STEAM education concept emphasizes students' experience of classroom learning,emphasizes the connection between classroom learning and practical life,and attaches importance to students' collaborative learning ability and comprehensive use of multidisciplinary knowledge.The software Mind+ of Arduino's graphical programming platform is a youth-specific programming tool.It supports various open-source hardware such as Arduino,micro:bit,and control.You can complete the programming by dragging the graphical program blocks.It is very suitable for students without a programming foundation for creative development and will help improve students' creative ability and develop their creative qualities.This article based on the high school curriculum standards of information technology,combined with the domestic and international STEAM education research status and high school information technology curriculum status,the characteristics of Arduino graphical programming software,by analyzing the combination of domestic and international STEAM education and information technology courses and Arduino programming for information technology Classroom examples,based on constructivist theory,multiple intelligence theoryand middle school theory,etc.,developed a high school information technology school-based curriculum based on Arduino programming as an example for the questionnaire survey of students before the class.The content of the school-based curriculum includes course nature,course target formulation,course development principles,course teaching content research and organization,course teaching effect evaluation system,course teaching resources and student learning resources,etc.In the later,the author and the teacher of the research group carry out the school-based curriculum implementation in the class of scientific and technological innovation.Through the project teaching method,they learn to use Arduino programming to create creative electronic works.Through the analysis of the classroom evaluation scale,after-class questionnaire survey,interview results and teaching results,the results show that the course has achieved good results in the implementation of high school information technology classrooms,which is of great help in cultivating high school students' innovative literacy.It has certain reference value for the high school information technology school-based courses and open-source hardware school-based courses,it is worth promoting and learning.
Keywords/Search Tags:STEAM Education, Information Technology School-based Curriculum, Curriculum Development, Teaching practice, Arduino programming
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