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Research On Mind+ Programming Course Design And Practice Based On STEAM Education Conept

Posted on:2022-12-06Degree:MasterType:Thesis
Country:ChinaCandidate:H M FanFull Text:PDF
GTID:2517306746455234Subject:Computer Software and Application of Computer
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With the continuous promotion of artificial intelligence education in primary and secondary schools,it has become an inevitable trend to integrate programming education into artificial intelligence education.In order to cultivate innovative talents who master science and technology,the state has issued a series of relevant policies to vigorously promote the application of interdisciplinary learning(STEAM Education)and maker education in education and teaching in primary and secondary schools.In recent years,many domestic scholars have actively explored the interdisciplinary integration mode of the combination of STEAM education and subject curriculum,in order to build a Chinese "STEAM education" teaching mode for our country.The compatibility of STEAM education is strong.Taking Mind+ programming as the actual carrier,this topic integrates the main five disciplines covered by the STEAM education concept into the Mind+ programming course.Through practical operation,students can cultivate students' comprehensive literacy and logical thinking in "production middle school" and "game middle school".Firstly,this study analyzes the current situation of STEAM education and programming education at home and abroad,summarizes the existing problems,research purpose and significance of STEAM education and teaching,and finds the combination point between STEAM education concept and Mind+ programming course based on cognitive development theory,constructivism and multiple intelligences theory.Secondly,it analyzes the questionnaire data collected before the implementation of teaching,and designs the curriculum objectives,curriculum content,curriculum scheme,curriculum resources and curriculum evaluation according to the analysis results,teaching principles,learners' characteristics and the existing teaching environment.Then,carry out teaching practice according to the specific teaching schedule,record and reflect on the students' classroom performance in the process of practice,and evaluate and analyze the course by using the scale,questionnaire and interview outline.Finally,it summarizes the subject of this research,analyzes the shortcomings of this research,and expects programming to become a basic and systematic course in the future.The purpose of this study is to integrate the interdisciplinary learning of Mind+programming course based on the concept of STEAM education.According to the teaching arrangement,carry out the teaching practice of Mind+ programming course for one semester.Actively explore the educational model of interdisciplinary learning in primary school programming education.Pay attention to the cultivation of students' comprehensive quality,innovative consciousness and problem-solving ability.It is hoped that through this research,the application of steam education concept in programming courses will be more mature,and have reference significance for other curriculum fields.At the same time,it also provides practical value for front-line educators.
Keywords/Search Tags:STEAM education concept, Mind+ programming, curriculum design
PDF Full Text Request
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