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Research And Practice On Conceptual Design Of Comprehensive Practice And Activity Platform For Primary And Secondary Schools Based On Gamification

Posted on:2021-04-07Degree:MasterType:Thesis
Country:ChinaCandidate:S Y YaoFull Text:PDF
GTID:2427330620973699Subject:Art and design
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With the development of the mobile Internet,the learning methods of elementary and middle school students have begun to change.At the same time,it has also brought new changes to the education industry.The development space for online education has become larger.More and more Internet education products have appeared in major application markets and develop steadily.Gamified learning is the application of gamification in the field of education.Because of its special educational value,it has become a hot topic in research at home and abroad in recent years.Gamified design has natural advantages in terms of user participation,investment,and user stickiness.Although there are many online education platforms using gamified design in application market,there are few cases where gamified design is applied to a comprehensive practical and activity platform.Under the background that the education department attaches great importance to comprehensive practice and activity education in primary and middle schools,combining gamified design with a comprehensive practice and activity platform is a useful exploration.Through a series of studies on the comprehensive practice and activity platform and gamification design,this article summarizes the design models,methods and principles of the gamified design and comprehensive practice and activity platform,and applies the concept product of the comprehensive practice and activity platform for gamified design to primary and secondary user groups.Use the content of the interface design for demonstration,and finally present it as a visual interface design.First,this article analyzes the relevant literature and products of the gamification and comprehensive practical activity platform,sorts out the definition and development of gamification design,studies the core driving force of gamification,and analyzes the application of gamification design with actual gamification application cases.At the same time,this article sorts out the development and current status of the comprehensive practice and activity platform,and analyze the present form,advantages and disadvantages of the current comprehensive practice and activity platform in combination with cases.Then,from the perspective of the user,this article uses a series of research and analysis results to conduct user analysis and character model establishment of the comprehensive practice and activity platform,and then analyzes the gamification design model and design principles of the comprehensive practice and activity platform to explore gamification.Application methods of design in comprehensive practice and activity.Finally,according to the aforementioned gamification design method,the main content of this subject is designed and verified,including the positioning of the comprehensive practice and activity platform,the interactive content including the setting of information architecture and interactive prototypes,the overall visual style design,and the comprehensive practice and activity of gamified design The final demonstration of actual application and test modification and optimization in the platform.This subject is based on the comprehensive practice and activity platform for primary and secondary schools in gamified design,combining theory and practice,to summarize the specific design principles and methods of gamified design,and to apply gamified design to the comprehensive practice and activity platform for primary and secondary schools.The design makes primary and secondary school students complete the comprehensive practice and activity course better and more actively,and makes the comprehensive practice and activity course more suitable for the psychological cognition of the students.At the same time,it has also expanded the application of gamification design in education,completed the intelligent combination of gamification design with the Internet mobile phone terminal and education,and explored the positive impact of the application of gamification design on the conceptual design of comprehensive practice and activity platforms in primary and secondary schools.This thesis aims to put forward a good plan for a better combination of gamification design and comprehensive practice and activity education platform.
Keywords/Search Tags:Gamification, comprehensive practice and activity, online educational application, interactive interface design
PDF Full Text Request
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