| After analyzing excellent references home and abroad,it can be seen that although the framework of domestic educational game research has been basically formed,there exist some problems,which are the focus our attention in the future research.From the full-text database viewpoint,educational games are not only important in the field of scientific research,but also they are gradually moving towards the masses.As educational games gradually become a research hotspot in the field of education,they are increasingly recognized and accepted by educators.From the beginning of ordinary universities to comprehensive universities and higher vocational colleges,the research of educational games presents a diversified development trend.Presently,the application level of educational games mostly stays at K12 education,while educational games for higher education and vocational education are relatively rare.Some educational games,that foster citizenship,media literacy,scientific thinking and skill development,have not been realized and are only at the design stage.Therefore,the main research of this thesis is as follows.Firstly,to find out the reasons for the formation of the game "immersive" experience,and to enumerate the artistic and interactive characteristics of the game,to analyze the case from the perspective of the game player and to find out how the game guides the player into "immersion Experience" to explore the commonality of the integration of games and education.Secondly,to analyze the popular game cases,to find out the design aesthetics that make the general game "immersive ",and then to migrate to the educational game to analyze whether the characteristics of these games can be applied to education.Finally,to analyze the domestic and international excellent educational game cases and find out how the corresponding game elements are combined with education.The author believes that the two types of game objects are all people,and there are things in common.Whether the immersive experience can be transferred from entertainment games to educational games and it can provide a reference and suggestion for the development of domestic educational games. |