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The Design And Practice Of Innovative Educational Products For Middle School Students Under The STEAM Concept

Posted on:2020-12-01Degree:MasterType:Thesis
Country:ChinaCandidate:K D ChenFull Text:PDF
GTID:2432330596497783Subject:Industrial design engineering
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Innovation" is a major issue in the implementation of quality education.Training young people's ability to innovate is a strategic choice to realize the great rejuvenation of the Chinese nation.However,the lack of young people's sense of innovation is a common flaw in the current test-oriented education model.This paper uses service design thinking to study junior high school students,designing “Maker Education” service products suitable for young people,and empowering young people in innovative education practice.Through the design of system education tools,students are encouraged to develop a “learning by doing” learning model.In participatory learning,they will cultivate interdisciplinary innovation and integration awareness,be able to actively face complex problems,and fully realize quality education.Based on the current national conditions,the current state of education,and user surveys for consumers and target students,this article discusses the following key research issues:First,how to change the passive education mode of exam-oriented education,take "participatory" innovation as the basic point of education,promote students' subjective fusion and practical ability,cultivate students' "active" learning habits,actively discover problems,solve problems,and cultivate innovative consciousness Second,the current innovative education system lacks a set of visual expressions to unify the shared vision of“parents,teachers,students” and other stakeholders,and then achieve continuous innovation through co-creation,and continuously enlarge the educational effect?Based on the STEAM education concept,this paper designs the innovative teaching project for the Beijing Qinghuang Maker Education Institute.In the early stage of the research,on the one hand,extensive research on innovative educational products was carried out.On the other hand,user research was conducted for middle school students in Beijing,including students,parents,teachers and other users,to understand user motivations and needs,and to find designs in specific teaching scenarios.Opportunity point,through the user journey map to form product scenario construction;further,form product design positioning,comb the product service system,form the program design,andcomplete two design workshops;finally,user testing and feedback on the product to verify product availability And teaching effects."Adolescent is strong,then China is strong." Optimizing the education model is not only family responsibility,but also social responsibility and state responsibility.Chinese students have strong test-taking ability,but their practical and innovative ability is poor.This product solves the complex problems in the real world and activates the sense of integration and innovation by activating students' learning initiative,which is the need for China to enter an innovative country.
Keywords/Search Tags:Education products, Service design, Social innovation
PDF Full Text Request
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