Font Size: a A A

Classroom Game Design For Korean Beginner Chinese Learners

Posted on:2021-03-13Degree:MasterType:Thesis
Country:ChinaCandidate:W M YangFull Text:PDF
GTID:2435330611992355Subject:Chinese international education
Abstract/Summary:PDF Full Text Request
In recent years,more and more teachers of Chinese as a foreign language have used games in Chinese classrooms.The role of game teaching methods in improving teaching effects and encouraging classroom atmosphere has been widely recognized.However,by consulting relevant literature,the author found that the study of adults,including college students,in teaching classroom games is still a weak link.Therefore,the author takes the DUCC short-term language project of the Confucius Institute at Daejin University in Korea as an example,and uses Korean native Chinese textbook “Fun to Learn Chinese” as a starting point to design some classroom games for Korean college students of elementary Chinese.The aim is to improve the classroom atmosphere,improve the teaching effect,achieve the purpose of entertaining education,and provide some inspiration for Chinese teaching at home and abroad.This article is mainly divided into six parts.The introduction introduces the research background,meaning,purpose,methods and objects of this article,and introduces the current status of research at home and abroad.The first chapter introduces the basis on which the game is designed.The second chapter introduces Daejeon University The DUCC project of the Confucius Institute and the Korean textbook “Fun to Learn Chinese” will be briefly explained.Chapter three introduces game items from four aspects of vocabulary,grammar,Chinese characters and phonetic.Except phonetic,each game item is introduced three parts with game rules,the design reason and applicable curriculum.And individually explaining the practiced six games;the fourth chapter summarizes and reflects on game design based on practice;the last part is conclusion,on the basis of summarizing the main content of the paper,point out the innovation and deficiencies of the paper.
Keywords/Search Tags:Korean college students, teaching of Chinese language, classroom games
PDF Full Text Request
Related items