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Design And Development Of Gamified Learning Activities And Supporting System In Yangzhou Double Museum

Posted on:2019-01-11Degree:MasterType:Thesis
Country:ChinaCandidate:S J JiangFull Text:PDF
GTID:2437330542995805Subject:The modern education technology
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With the rapid development of modern technology,the demand for effective integration of education and technology is getting higher and higher.How to improve the quality of education and how to construct an effective learning environment are important aspects of education reform.Although there is a difference between museum studies and traditional school education,the ultimate goal is the same,which is to serve the full development of learners.However,today's museums have a single form of learning and lack innovative learning activities.Gaming-based learning concepts provide the possibility to enhance the experience and effectiveness of museum learning.Gamification learning is one of the trends in education development today.The concept of "playing middle school" is gradually accepted by the public.Using the "learning" that the game itself has,it changes the traditional way of learning and changes it into a gamified activity.Museum gamification learning transforms simple visit learning activities into interesting game learning activities.Learners interact,communicate and collaborate in the course of activities to achieve learning goals.However,there is little research on the gamification of museums.Researchers are more concerned with the two independent concepts of museum learning and gamification learning.In view of this,the author hopes to study the gamification of museums in terms of theory and practice in order to increase the effectiveness of museum learning and promote the overall development of learners.The main tasks of this study are:(1)Using the literature research method to systematically sort out the current research status of museum learning and gamification learning at home and abroad,defining the concept of both on the basis of predecessor research,and further expounding the related theories of both,including museum learning characteristics and museum learning.Influencing factors,museum learning assessment,concepts of games and educational games,gamified DMC hierarchy,and gamified learning activity design strategies.It also discusses the theoretical basis of this study.(2)Under the theoretical guidance of informal learning theory,situational learning theory,activity learning theory,and gamified learning DMC hierarchy system,we designed the game-learning activities of the "Guangling tide" hall of the Yangzhou Shuangbo Museum.Design content includes design goals,design principles,basic architecture,game situations,game characters,game tasks,game flow,and game elements.(3)Apply the software engineering method and build the system framework of the game-based learning activity support system for the "Guangling Tide" hall of the Yangzhou Shuangbo Museum based on the design of learning activities and finally realize it.The system design section includes design goals,role permissions,usage flows,interface design,and interaction design.The development section includes the overall architecture,development platform selection,technology resource selection,key technologies,system implementation,and system testing.
Keywords/Search Tags:museum learning, educational gamification, learning support platform
PDF Full Text Request
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