Font Size: a A A

Museum Art Education Based On Mobile Applications

Posted on:2020-07-24Degree:MasterType:Thesis
Country:ChinaCandidate:J WuFull Text:PDF
GTID:2437330578459616Subject:Education
Abstract/Summary:PDF Full Text Request
Museum education has become increasingly mature in Europe and the United States.It is an excellent place to complement public education and school education.As a "second classroom" outside school education,museum public education has become an important course that affects many people's spiritual world.However,museum education is currently facing many problems.Such as:(1)Visitors do not have a good way to understand the work well,including the background and life of the creator,which leads to low harvest after watching.(2)The attention of the visitors cannot be concentrated for a long time.Can not improve the viewer's own interest,there is no way to participate in learning better.(3)There is no good design in theory to guide viewers to learn autonomously.In view of the above problems,how to improve the service quality of our museum,better reflect its educational function,how to attract visitors to a greater extent,and to make visitors interested in participating,rather than passively accepting learning,is an issue that needs to be explored in depth..At present,there are many museums in Europe and the United States,including domestic ones,which have begun to use portable devices to learn and explore in an informal learning environment,especially in mobile learning environments like museums.Location-based mobile applications must not only take into account specificities like museums.The environment,and considering the individual's artistic literacy,social background and social environment,if it can be done well enough,it will be a valuable resource to enhance the visitor experience.Usually museums are traditional ways to edit artwork into text,labels or brochures,or there are some museums in the country that also design similar mobile applications,but most of the functions are only listening or watching.The visitors are not too powerful,which means that art is still only a formal description and explanation.Instead,the development of modern technology has enabled mobile media to offer new opportunities to interact with participants;participants can even create electronic paintings on mobile devices.This game-based app is a process that uses interesting mini-games and social interactions to promote meaningful engagement.This is a promising approach because it is not only conducive to learning and entertainment,fun.This article takes a mobile application-based museum education,taking the example of a group of children in the Palazzo Madama-Museo Civico d'Arte Antica Museum in Turin,Italy.Introduce an application called "step by step" in the museum and a game called "Intrigue at the museum" in the software,and their usage and provide some existing data to prove this.Resources can promote children's meaningful learning and meaningful participation in the museum,further analyze and discuss the results and use the feedback to give the program some improvement measures and suggestions about art education.
Keywords/Search Tags:informal learning, mobile education, museum education, situational awareness
PDF Full Text Request
Related items