Font Size: a A A

Research On Virtual Social Interaction And Campus Community Identification Based On Online Games

Posted on:2020-12-09Degree:MasterType:Thesis
Country:ChinaCandidate:J MaFull Text:PDF
GTID:2437330602951184Subject:Journalism
Abstract/Summary:PDF Full Text Request
Game is a simple human act.After human society entered the era of mobile Internet,social network has become a part of people's daily life.It provides people with information sharing platform and creates the conditions for easy access to knowledge.Relying on the Internet technology,the online game industry has also made great progress.Emerging online games attract more and more people to experience games and become players with their novelty and challenge.On the other hand,with the continuous growth of the number of online game players,the problem that the players are immersed in the virtual world built by the game and thus may be alienated from the real world has aroused the concern.In today's Internet environment,online games are obviously socialized by the convenience of the Internet.Introduce social connection into online games,that is,virtual worlds built by online games.Therefore,for the relationship between online games themselves and players in this environment,the social connection between players and the community formed between players has become a new subject that can be discussed.Online games are a world to the player.And the process of each game is unique.Thus,this study based on the game has been scholars recognized as the premise of a medium,to college students as the research object,trying to college students'network game online virtual space formed by the team consciousness combined with campus collective action participation,explore the network game online,offline contact intermediary role,the team consciousness which is formed by the different players in the game the impact of collective action to participate in the campus of university students.After sorting out and analyzing virtual social contact,group identity and game research,this study establishes a theoretical model and puts forward relevant hypotheses.Theoretical model is affected by the past to other problems of the research,modified,the establishment of it is based on college students' network game players network game participation behavior as a variable,select the game motivation research and the study of ethnic inspecting items as a child,will the college game identity as an intermediary,to offline campus activities to participate the offline group identification as a research point,examine whether the college students' online game players online identity will affect offline identity.As for how to grasp the relationship between variables,this study adopted 8 hypotheses to analyze the relationship between variables.In the correlation analysis,all the research hypotheses proposed in the study design have been verified to be positively correlated.From the perspective of the theoretical model adopted in this study,the satisfaction of players' psychological needs constituted by challenge,curiosity,control and fantasy is positively correlated with game identification,and hypothesis 1 is verified.There is a positive correlation between the social interaction of college online game players in game socialization and game identification,testing hypothesis 2.The continuous intention of college online game players to participate in the game is positively correlated with the identity of the campus community,and hypothesis 3 is verified.The social interaction of college online game players in game socialization is positively correlated with their campus community identity,and hypothesis 4 is verified.It can be seen that the game identity formed in the online game participation of college students online game players will have a positive impact on the offline campus community identity.In other words,the higher the game identity of college students online game players,the higher the offline willingness to participate in the campus collective activities.Finally,this study believes that online games can meet players' psychological needs,among which social factors play an important role.Social is the driving force of online games.Around online games,there is a two-way interaction between players,online and offline.For college students who play online games,social games are connected with campus social activities,and the virtual space is not there.
Keywords/Search Tags:virtual social, game identity, campus collective activities, willing to participate
PDF Full Text Request
Related items