With the development of society and the enrichment of people’s material life,people’s requirements for book reading have changed from the original knowledge acquisition to focusing on reading experience.Today,with the parallel development of electronic reading and paper reading,interactive experience books emerge as the times require.In order to meet the dual needs of readers’ cognition and perception,interactive experience books combine paper reading and e-reading,pay full attention to the advantages of strong perception and on-site nature of paper reading,and give full play to the advantages of e-reading in convenience,speed and low cost,from the original single reading mode to compound reading.In view of the particularity of interactive experience books,this study will take paper books as the main research object and electronic reading as an auxiliary means of expression,and deeply explore how interactive experience books can better meet the spiritual needs of readers.Starting from the readers’ embodied experience,by analyzing the readers’ emotional needs for interactive experience books,it is concluded that books should have the perception function of media media,the interactive function of life information,and the cognitive function to achieve different reading modes.Based on the theoretical study of embodied cognition,taking interactive experience books as the research object,it is concluded that readers’ cognition of books is determined by previous reading experience and current physical perception state,and perceptual experience affects readers’ pre-reading Psychological prediction and simulation of reading behavior,this simulation will also affect the reader’s somatosensory perception and participation in the reading process.The perceptual symbols that affect the reader’s reading process are extracted.Perceptual symbols are derived from people’s different sensory channels to the objective world.The readers’ physical behavior and body perception information are collected.The obvious visual and tactile channels are the key research objects.Other sensory channels and The perceptual source of neural channels is used as an auxiliary research object,and the obvious and strong perceptual perception is refined into perceptual symbols that can affect the reading experience.From the perception of visual and tactile symbols,the readers are surveyed and observed,and it is concluded that the interactive experience books affect readers.The visual and tactile factors of reading experience,and other perceptions are considered comprehensively,and the strategy for the design of interactive experience books is further clarified: the diversification of reading behavior participation,the multiple use of materials,and the innovation of reading methods.Guided by readers’ reading cognition and perception,this paper designs Inner Mongolia tourism interactive experience books that affect the reading experience through participation in physical behavior.The reader’s visual and tactile symbols correspond to the relevant elements of book binding,and the material design and device design of the book express the specific elements of interactive experience books,clarify the current shortcomings of the current interactive experience books,and propose corresponding design strategies.Provide some theoretical support for the design of interactive experience books,and provide new ideas for the design of interactive experience books based on readers’ embodied experience. |