| The advent of the 5G era has brought new development opportunities to virtual reality and also promoted the integration of virtual reality and education.Combining virtual reality with ancient poems adapts to the development trend of education informatization,conforms to the law of student knowledge construction,helps solve many problems in ancient poem teaching,and enriches the application of VR in Chinese subjects.Relying on the powerful immersion of VR to create more realistic ancient poem scenes,VR technology can make learning content more immersive and interactive.Not only can students be immersed in learning,the virtual learning environment can also block external interference.Enable students to fully understand the artistic conception of ancient poems and the thoughts and emotions expressed by poets,and improve learning efficiency.Under the guidance of relevant theories,based on the characteristics of students and subjects,based on virtual reality technology,this research uses Unity3 D development tools,and uses the advantages of immersion,interactivity and imagination of virtual reality to scientifically and rationally combine VR with ancient poetry,Based on the fourth grade ancient poem "Fishing Songs" as the content,design and develop interactive and educational virtual learning scenes that can arouse students’ interest,explore the necessity and feasibility of the integration of virtual reality and ancient poems,analyze and construct virtual learning scenarios for primary school ancient poems Unique meaning.And to study the effectiveness of the virtual learning scene,using the virtual learning scene of ancient poems to promote students’ learning of ancient poems,so that VR can play a greater role.The introduction part of the first chapter explains the research background,sorts out the research trends at home and abroad,clarifies the research purpose and content,and summarizes the research significance and research methods.The second chapter defines the basic concepts of virtual reality and virtual learning scenarios,summarizes the advantages of virtual reality in education,and elaborates the theoretical basis of this research.The third chapter analyzes the feasibility of the combination of virtual reality and ancient poetry.According to the characteristics of the courses,the characteristics of the subjects,the status quo of ancient poetry teaching,and the analysis of existing learning resources,the necessity and feasibility of applying virtual reality to the teaching of ancient poetry are summarized.Chapter 4 introduces the specific design and implementation of the virtual learning scene of "Yu Gezi" in detail;formulates design principles,clarifies the design ideas,and explains the realization of the main functional modules;Chapter 5 is effective for the learning scene of the virtual learning scene of "Yu Gezi" Conduct research on the basis of SPSS and AMOS analysis of questionnaire data,establish a structural equation model based on the technology acceptance model,and explore students’ attitudes towards use.The sixth chapter summarizes the important conclusions of the research.Virtual reality has important value for the study of ancient poetry in primary schools,the cultivation of core Chinese literacy,and the promotion of the development of teaching informatization. |