| In recent years,the continuous reform of basic education courses in our country has further promoted the integration of education and information technology,completely changed the passive learning methods of students,updated teaching concepts,and provided more modern teaching methods.Nowadays,games not only exist between "people and people",but more exist between "people and machines".The rapid development of electronic products has made games in various forms.Games slowly entered the field of education,attracting more experts,scholars and teachers’ attention.To truly integrate educational games with the classroom,we must find the best combination of games and education,but traditional classrooms are difficult to achieve.This article analyzes the development status of educational games at home and abroad,from the perspectives of education,educational games and the theory of developing educational games;from the characteristics of seventh grade geography teaching,the demand analysis and application of introducing educational games into junior high school geography teaching The value and other aspects analyze the advantages of all aspects of educational games.This research selects the section of "Continents and Oceans" in the seventh grade geography to design and develop virtual reality educational games,and evaluates the application effects of case implementation through questionnaire surveys and experimental methods.The results show that the VR geography education game plays a certain role in stimulating the interest of the seventh grade students in learning geography,and can solve the problem of the small attraction of geography courses to students to a certain extent.Based on the background of "Internet +",new technologies provide a new direction for the development of educational models. |