| With the popularity of computer technology and online games,Chinese game users have increased year by year.The outlook on life and values of high school students have not been completely formed,and the ability of discrimination is poor,so students are addicted to the online games and waste of time.How to use students’ preference on games to learn class knowledge? This will urge relevant educators to combine games with education,applying games to class,combining knowledge with entertainment,and achieving the effect of "entertaining and entertaining".at last followed by the birth of educational games.In this paper,based on the "edutainment PPT educational game design and application of high school chemistry--Taking the" iron triangle "for example" title,the content of this research is mainly from two aspects of theory and practice,exploring and analyzing the feasibility of educational games in high school classroom teaching in the application of the edutainment technology as the theoretical basis,using PPT as a technical means,basing on the educational game design and development process and design principles,designing and development of educational games with the students’ cognitive level.Its practical application in the classroom teaching,analyze the traditional teaching mode and teaching effect.In the process of research,mainly uses the literature research method,content analysis method and case study method,questionnaire survey method,interview method.In theory of edutainment,combining the theory of other education,psychology,computer science and so on,combining with their own teaching practice of senior high school chemistry,the "iron triangle" as the design theme,design elements,making the game design process and design writing copy,try to maximize the education and game of educational games to achieve a balance,and finally design a PPT educational game.After that,the PPT educational game designed is applied to the practical school,and related teaching practice is carried out,and compared with the teaching effect of the traditional classroom teaching mode.Using SPSS to get the data for statistical analysis,come to the conclusion that: the application of educational games in the classroom teaching,compared with the traditional teaching mode,the class average score enhancement effect is relatively obvious.More teaching forms of educational games to enhance learning efficiency,strengthen knowledge and skills.Through interviews with two groups of experimental classes,we can see that the teaching form of educational games is more conducive to improving students’ enthusiasm and participation,and it also plays a positive role in improving the overall knowledge and skills of class.Combined with theoretical research and practical research,it is concluded that educational games as a new form of education are attracting more and more attention from researchers.As a unique teaching resource,educational games are also improving existing teaching activities.But the application of PPT in the design of educational games is still in the initial stage,the author hopes that design and development prospect of PPT application in educational games to get attention,at the same time the author also will through their own effort,practice and innovation,design more excellent education games,and provide more abundant teaching resources for teaching.It is hoped that the subject can provide some reference for the researchers. |