| In era of artificial intelligence,in order to meet the government’s requirement for innovative talents,they actively promote STEAM education(Science,Technology,Engineering,Art and Mathematics)with innovation ability training as the core,which have already merge into the curriculum of primary and secondary schools.Therefore,the author aims to design an STEAM learning platform to improve students’ creativity.First,behavior questionnaires were employed to obtain learning-related creativity dimensions,and brain science technology were applied to verify the relationship between creativity elements and creativity.The author then constructed a design model combining the creative curiosity,flexibility and adventurous characteristics with STEAM education,and applied it to the design of platform part and content part.Finally,the author tested the STEAM curriculum validity verification and the platform prototype.According to test results,the STEAM learning platform were modified again.Conclusions of this research are:(1)Creativity curiosity,flexibility,adventurous dimensions are significantly related to learning,they can constitute design elements;(2)Design model of creativity elements can guide the design practice of the STEAM education platform at Process,operation,content;(3)The STEAM curriculum platform can effectively enhance the creativity curiosity and adventurous.The test results means students’ thirst for knowledge and ability to judge are improved after learning.Designing the STEAM interactive curriculum platform based on the creativity dimension is a new attempt in the design of learning platform.Different from traditional video teaching,it focuses on students’ learning in practice.In order to cultivate students’ creativity,flexibility,curiosity,and adventurous characteristics,the platform provides various interactive forms to students,which helps them learn knowledge effectively in an interactive environment. |